Comments (2)
Preliminary work on this is done in the WIP Design document.
Decisions have been made, now they need to be implemented.
from ctd.
only animals that are actually farmed remain a spawn, others are merged into gathering, with just their products remaining (e.g. carmine is collectable).
of those that remain, caps will eb changed
for example bees will use a combination (50% forest +50% agriculture)
silk moths will use the cap of their living "substrate", that is the mulberry leaves they consume
and so forth
only thing that is still unclear is fish farming...
from ctd.
Related Issues (19)
- Test issue for Glo syncing HOT 1
- Prospecting Decision
- Simplify Spawn Choice events HOT 1
- Resource Spawn events
- Resource Import for Consumption HOT 1
- Design Pass
- Balance Pass
- Resource Import for Secondary Tradegoods
- Generate simplified Icons
- Design Pass
- Balance Pass
- Resource Import for Finalized Tradegoods
- Create Workforce variables & effects HOT 1
- Bug Fix Spree
- Localisation Pass
- Add Unique Caps HOT 1
- Add Nomad Pops
- Decide about potential Gathering split HOT 1
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