Lovro's Projects
Unity interactive physics sandbox
Beginning of jagoda-jam project!
Generative art based tool for modeling in Blender
Config files for my GitHub profile.
Visit web page
Graphics programming with Magnum C++11 graphics engine
Machine Learning: Density based spatial clustering with noise
Machine Learning: Principle Component Analysis
Basic tutorial for neural networks from: https://machinelearningmastery.com/tutorial-first-neural-network-python-keras/
Raytracing rendering engine based on https://raytracing.github.io/
Blender Python proceural animation
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Ray tracing based rendering engine for shading, material and appearance experiments.
Learning material for computer animation course
ProceduralTilingGame
Main Web Site (Online Books)
Implementing real time renderer
Gamedev.js game jam - April 2023
CPU based implementation of rasterization for experiments
Blender animation
spline_morphology
Text and supporting code for Think Stats, 2nd Edition
Unity-InteractiveMesh
Point Cloud Rendering in Unity
Boids Simulation In Unity