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factoriomod-morescience-bobangelsextension's Issues

burner lab not craftable

burner lab requires, among other things, basic circuit card, wich is not abailable until much further in the tech tree (with bob's mods)

Requirements for Basic science fuild 2 are inconsistent

To build Basic science fluid 2 it is needed Express Inserters which is unlocked by Logistics 3, a much more advanced science that require Basic science fluid 2 to unlock.

I have Bob + MoreScience + MoreScience-BobAngelsExtension loaded (not Angel).
Is Angel mod necessary?

Circular Dependency (Factorio 0.17.36, MoSci 0.2.5, Bob's elect. 0.17.4, Bob's tech 0.17.3, Bob's plates 0.17.4, this mod 0.2.0)

Capture
That's the problem- an issue with the compatibilities this mod makes. It goes as thus:

To make a basic electronic board, you need to make solder.
To make that, you have to make a metal mixing furnace.
Thanks to this mod, Alloy processing 1, the research the metal mixing furnace is unlocked by, requires the Transport science pack as well as the Automation science pack. (It's just science 1 with only Bob's tech).
The transport science pack is made with basic belts and inserters- no biggie. BUT, it's one we can't make directly. We have to make it the fluid way. We need purified water.
To get purified water (and convert it into science fluids), we have to build a chemical plant.
A chemical plant is built with five basic electronic boards.
Which brings us back to the beginning. To make a basic electronic board, you need solder.

Unfortunately, this loop makes any world with this combination of mods unplayable, even though this mod is specifically compatible with every other relevant mod on the list. (I do have other mods on the world, but none of them are related)

It would make sense to me to simply drop the transport science pack off the Alloy processing 1 research, thus breaking this loop and enabling basic circuits to be achieved without cheating. The only other thing this research allows is bronze production, and its use in pipes. Bronze, an alloy of copper and tin, doesn't reach any further than steel (on underground pipes), making it utterly useless without one or more of the follow-up researches... which can be made more expensive, if desired, to compensate for the loss in price of 30 transport science packs.

[bobtech]

advanced research -> lab mk2, what to do with it?

some technologies unresearchable

Captura

all those techs cannot be researched when your mods are present (actually not sure wich mod causes the problema, can be this one, or more science)

Captura2

this second picture is from my tech tree with your mods installed, as you can see, in the first picture, in the bottom left corner there is the tunsten alloys research, wich is abailable, and in the second, the same tech has its prerequisite investigated, but it cannot be researched

[bobenemies]

  • alien artifact container -> is a new bottle
  • what about gold science pack? -> maybe make it an alien specimen analyser?

Bug ((

Bug not work
2018-08-02_20-38-46
change recipe
2 bug
2018-08-02_20-49-35

Possible incompability between CircuitProcessing and this mod

Thinking it's this mod as if I remove this mod, the game loads just fine.
factorio_2020-05-02_03-52-56

Reproduceable with:

  • Factorio 0.18
  • Angel's Mods (no industries and addons)
  • Bob's Mods (no modules, classes, enemies, vechile equipment and warfare)
  • Circuit processing
  • MoreScience
  • MoreScience BobAngels
  • MoreScience ScienceCostTweaker Extension
  • ScienceCostTweaker

Log file

still unresearchable teck

battery and advanced logistic science pack still unresearchable with your mods, has nothing to do with multi-purpouses furnaces mod

no sand

Hi, I know I already said something about this, the mod removes sand, making it incompatible with some other mods, like AAI industry and rocket silo construction. You said that you didnt make this compatible with any of those, but thats not the problem I think, its not about AAI not using your aditional science, is about sand vanishing, could you check why sand disapears?

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