This repository includes the source code of the 3rd party libraries (binary) that are bundled with cocos2d-x.
This repository is needed for cocos2d-x developers and/or people who want to:
- generate a updated version of a certain library (eg: upgrade libpng 1.6.2 to 1.6.14)
- port cocos2d-x to other platforms (eg: port it to Android ARM64, or Xbox One, etc)
- generate DEBUG versions of all the 3rd party library
Note:
-
We use MacOSX to build all the static libraries for iOS, Android, Mac and Tizen.
-
We use Windows to build all the static libraries for Win32, WP8 and WinRT.
-
We use Ubuntu to build all the static libraries for Linux.
Other configuration were not tested. Compiling the Android binaries from a Linux or Windows machine were not tested, so we don't know if it works or not.
$ git clone https://github.com/cocos2d/cocos2d-x-3rd-party-libs-src.git
- If you want to use these scripts, you should install Git 1.8+, CMake 2.8+, autoconf and libtool. If you are a Homebrew user, you could simply run the following commands to install these tools:
brew update
brew install git
brew install cmake
brew install autoconf
brew install automake
brew install libtool
Note:
If you have an old version autoconf installed, you may need uninstall it first, then reinstall the new version. Directly upgrade to new version by brew upgrade
command may cause build always failed.
-
If you want to build static libraries for iOS and Mac, you should install the latest version of XCode. You should also install the
Command Line Tools
bundled with XCode. -
If you want to build static libraries for Android, you should install NDK. NDK r9d is required at the moment and you should also specify the ANDROID_NDK environment variable in your shell.
-
If you want to build static libraries for Tizen, you should download and install Tizen SDK. And you should also add a environment variable named
TIZEN_SDK
in your shell.
- If you want to use these scripts, you should instll autoconf:
sudo apt-get install autoconf
sudo apt-get install automake
sudo apt-get install cmake
sudo apt-get install libtool
sudo apt-get install git
Refer to https://github.com/MSOpenTech/cocos2d-x-3rd-party-libs-src for more information about how to build for Windows.
We have one build script for each platform, it is under build
directory.
The usage would be:
./build.sh -p=platform --libs=libs --arch=arch --mode=mode --list
-
platform: specify a platform. Supported platforms: ios, mac, android, linux and tizen
libs:
- use
all
to build all the 3rd party libraries. - use comma separated library names, for example,
png,lua,jpeg,webp
, no space between the comma to select one or more libs
arch:
- use
all
to build all the supported architectures. - for iOS, they are "armv7, arm64, i386, x86_64"
- for Android, they are "arm,armv7,arm64,x86"
- for Mac, they are "x86_64"
- for Tizen, they are "armv7"
- use comma separated arch name, for example,
armv7, arm64
, no space between the comma.
- use
-
mode:
- release: Build library on release mode. This is the default option. We use
-O3 -DNDEBUG
flags to build release library. - debug: Build library on debug mode. we use
-O0 -g -DDEBUG
flag to build debug library.
- release: Build library on release mode. This is the default option. We use
-
list:
- Use these option to list all the supported library names and versions.
For building libpng fat library with all arch x86_64, i386, armv7, arm64 on release mode:
cd build
./build.sh -p=ios --libs=png
After running this command, it will generate a folder named png
:
The folder structure would be:
-png
--include(this folder contains the exported header files)
- prebuilt(this folder contains the fat library)
All the other libraries share the same folder structure.
For building libpng fat library with arch armv7 and arm64 on debug mode:
cd build
./build.sh -p=ios --libs=png --arch=armv7,arm64 --mode=debug
-
Download Android NDK r10c and set the ANDROID_NDK to point to the Android ndk r10c path. Don't forget to
source ~/.bash_profile
. -
Modify the android.ini config file and set the following:
cfg_default_build_api=21
andcfg_default_gcc_version=4.9
. -
Pass
--arch=arm64
to build the libraries with arm64 support.
Note:
If you build webp
with arm64, you will get cpu-features.h
header file not found error. This is a known issue of Android NDK r10c. You could simply create a empty header file
named cpu-features.h
under {ANDROID_NDK}/platforms/android-21/arch-arm64/usr/include
.
You can add flag "--mode=[debug | release]" for building DEBUG and RELEASE version.
You could simply turn on the flag cfg_is_cleanup_after_build
to "yes" in main.ini
file.
After each build, you could also delete the generated folders under contrib
directory.
If you find a 3rd party library has some critical bug fix, you might need to update it. You can following the README file to do this job.
Please refer to README