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bejeweled_prototype's Introduction

Developed by Michael Luan
4/28/2017

Used around 7 hours.


Description
A prototype of a Bejeweled game

Platfrom 
Windows

Game Engine 
Unity

Language 
C#

Feature developed

1. The size of the board could be changed by changing a input value(GameBoard->sizeofBoard)
2. The Type of the gems could be changed by adding more materials to GameBoard->Materials
3. The Min number of the gems in one line to be removed could be changed(GameBoard->ThresholdNumToRemove, default is 3)
4. Refresh the board
5. Highlight the gems which could be exchanged
6. Use click instead of drag because click is a more direct way of using mouse.
7. added basic score system(each gem removed add 100 points)
8. added a exit button

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