Comments (6)
Now that the server (potentially) knows of a maximum number of players, he could just generate the distinct colors. I want hue might come in handy.
from mwdns.
I love that idea. The allknowing server of greater color mastery, as well as the usage of offline storage. In addition to this, I would like to introduce a unique client id, which can be used to identify with to the server, so people can reconnect to games without hassle (or security :).
from mwdns.
Good point. Open a second ticket for the userid so we can discuss that.
from mwdns.
just for the record: working on this.
from mwdns.
21 Days later: fixed the colors in 02b9af2
from mwdns.
Sometimes it takes 21 days and a new library to get things done.
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Related Issues (20)
- Options screen constraints
- Player LEFT HOT 2
- Rush responsiveness HOT 1
- THIS WAS A GOOD GAME, HOW ABOUT ANOTHER ONE? HOT 3
- Only move open & scored cards in classic mode HOT 5
- Rush Turns == # of flips != Classic Turns
- Fetch score and #turns when joining
- Subtle info of keys/features
- Client-side card-open-close delay HOT 4
- Create a Makefile
- Card layout option as buttons HOT 1
- Server-side card color generation HOT 3
- FAVICON
- Game Manager
- Fancy Logging
- TileMap Cards Bug
- Both players highlighted as active HOT 2
- Robust Server HOT 10
- Wrong Score or winning condition HOT 2
- How about some nice tilemaps? HOT 5
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