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Luca Zarow's Projects

boulders-and-caverns-and-keys icon boulders-and-caverns-and-keys

Oh my! This Unity project wherein the player enters a cavern filled with rolling boulders and needs to collect keys to exit. The layout of the cavern is algorithmically generated. Boulders may be eliminated by firing a projectile. There's also a pretty ravine in the distance.

catan icon catan

A demo of a digital implementation of the Settlers of Catan board game, written in C# for the Unity engine. In a team of 5, we implemented this demo using the Software Engineering process over the course of 8 months. This repository is a copy of that project.

game-lab-2019 icon game-lab-2019

3D Unreal Game McGill-2 Team for Ubisoft Game Lab Competition 2019

mchacks icon mchacks

N-body gravity simulation made for The McGill "McHacks" Hackathon 2018

pfnn icon pfnn

Phase-Functioned Neural Networks for Character Control

reproduceanode icon reproduceanode

Submission for the NeurIPS Reproducibility Challenge, a reproduction of the paper "Augmented Neural ODEs" (Dupont et al. [2019])

sweary-mary icon sweary-mary

In order to stop harassment through vulgarities, we have created a filter that will turn those insults into either a rhyme, a definition, or a ridiculous phrase. Clicking the action button on any webpage activates the extension.

visibility icon visibility

A Unity project that tests visibility for players. In a fixed 2D maze, the player manipulates an avatar that moves with WASD and faces the direction of the mouse. While the maze and doors are visible to the player at all times, the keys are only visible if they are in the line of sight of the avatar, and the mouse is sufficiently near them. This project is to explore the abstraction of "visibility" from the avatar's perspective and the player's.

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