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A Unity project that tests visibility for players. In a fixed 2D maze, the player manipulates an avatar that moves with WASD and faces the direction of the mouse. While the maze and doors are visible to the player at all times, the keys are only visible if they are in the line of sight of the avatar, and the mouse is sufficiently near them. This project is to explore the abstraction of "visibility" from the avatar's perspective and the player's.

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