Unhandled Exception: EXCEPTION_STACK_OVERFLOW
UnrealEditor_AzSpeech!UAzSpeechHelper::ConvertAudioDataToSoundWave() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechHelper.cpp:148]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::PlayAudio() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:90]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::DequeueAudioExecutionQueue() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:280]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::OnQueueExecutionCompleted() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:224]
UnrealEditor_AzSpeech!TBaseUObjectMethodDelegateInstance<1,UAzSpeechEngineSubsystem const ,void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy,__int64>::ExecuteIfSafe() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_AzSpeech!TDelegate<void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570]
UnrealEditor_AzSpeech!UAzSpeechTaskBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Bases\AzSpeechTaskBase.cpp:127]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:44]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::PlayAudio() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:95]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::DequeueAudioExecutionQueue() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:280]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::OnQueueExecutionCompleted() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:224]
UnrealEditor_AzSpeech!TBaseUObjectMethodDelegateInstance<1,UAzSpeechEngineSubsystem const ,void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy,__int64>::ExecuteIfSafe() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_AzSpeech!TDelegate<void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570]
UnrealEditor_AzSpeech!UAzSpeechTaskBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Bases\AzSpeechTaskBase.cpp:127]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:44]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::PlayAudio() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:95]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::DequeueAudioExecutionQueue() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:280]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::OnQueueExecutionCompleted() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:224]
UnrealEditor_AzSpeech!TBaseUObjectMethodDelegateInstance<1,UAzSpeechEngineSubsystem const ,void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy,__int64>::ExecuteIfSafe() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_AzSpeech!TDelegate<void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570]
UnrealEditor_AzSpeech!UAzSpeechTaskBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Bases\AzSpeechTaskBase.cpp:127]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:44]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::PlayAudio() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:95]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::DequeueAudioExecutionQueue() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:280]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::OnQueueExecutionCompleted() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:224]
UnrealEditor_AzSpeech!TBaseUObjectMethodDelegateInstance<1,UAzSpeechEngineSubsystem const ,void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy,__int64>::ExecuteIfSafe() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_AzSpeech!TDelegate<void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570]
UnrealEditor_AzSpeech!UAzSpeechTaskBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Bases\AzSpeechTaskBase.cpp:127]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:44]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::PlayAudio() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:95]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::DequeueAudioExecutionQueue() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:280]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::OnQueueExecutionCompleted() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:224]
UnrealEditor_AzSpeech!TBaseUObjectMethodDelegateInstance<1,UAzSpeechEngineSubsystem const ,void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy,__int64>::ExecuteIfSafe() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_AzSpeech!TDelegate<void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570]
UnrealEditor_AzSpeech!UAzSpeechTaskBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Bases\AzSpeechTaskBase.cpp:127]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:44]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::PlayAudio() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:95]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::DequeueAudioExecutionQueue() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:280]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::OnQueueExecutionCompleted() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:224]
UnrealEditor_AzSpeech!TBaseUObjectMethodDelegateInstance<1,UAzSpeechEngineSubsystem const ,void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy,__int64>::ExecuteIfSafe() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_AzSpeech!TDelegate<void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570]
UnrealEditor_AzSpeech!UAzSpeechTaskBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Bases\AzSpeechTaskBase.cpp:127]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:44]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::PlayAudio() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:95]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::DequeueAudioExecutionQueue() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:280]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::OnQueueExecutionCompleted() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:224]
UnrealEditor_AzSpeech!TBaseUObjectMethodDelegateInstance<1,UAzSpeechEngineSubsystem const ,void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy,__int64>::ExecuteIfSafe() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_AzSpeech!TDelegate<void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570]
UnrealEditor_AzSpeech!UAzSpeechTaskBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Bases\AzSpeechTaskBase.cpp:127]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:44]
UnrealEditor_AzSpeech!UAzSpeechSpeechSynthesisBase::PlayAudio() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Synthesis\Bases\AzSpeechSpeechSynthesisBase.cpp:95]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::DequeueAudioExecutionQueue() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:280]
UnrealEditor_AzSpeech!UAzSpeechEngineSubsystem::OnQueueExecutionCompleted() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\AzSpeechEngineSubsystem.cpp:224]
UnrealEditor_AzSpeech!TBaseUObjectMethodDelegateInstance<1,UAzSpeechEngineSubsystem const ,void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy,__int64>::ExecuteIfSafe() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_AzSpeech!TDelegate<void __cdecl(FAzSpeechTaskData),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570]
UnrealEditor_AzSpeech!UAzSpeechTaskBase::SetReadyToDestroy() [E:\UnrealProjects\UEAzSpeechSampleProject\Plugins\UEAzSpeech\Source\AzSpeech\Private\AzSpeech\Tasks\Bases\AzSpeechTaskBase.cpp:127]
......