Just extract the scripts on \AppData\Local\Plutonium\storage\t5\scripts and play, have fun!.
Copy the script of the map you are going to play (scripts are all the same, only difference is if they have monkeys or not, if you inject a monkey map script on a no monkey map you will get an error), create a new project on Bo1 ZM PC, delete everything inside maing.gsc and paste mine, inject and enjoy!.
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I already know that testing zombie spawns dont always work, usually when they are a "in_water", "in_snow" or "find_flesh" spawn type(No, I will not add other zombie type spawns).
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Dual cz crashes on some maps, I removed them on those maps but I have no idea if pap cz also crashes so just in case I skipped them aswell.
If you want to report a bug, give a suggestion or something on discord here is the link https://discord.gg/pKavjsHUpP
Changelog:
-Added pap weapons to mystery box -Added hit location on zombies damage output -Removed CZ from all crashing maps -Now when changing the weapon of a box, the player who changed the weapon sees the name of the weapon -Mystery box's weapons now can be changed a little bit faster -Adjusted top credits to try to fit 4:3 players
-Fully fixed 4:3 HuDs -Now trainer checks if there is another Luisete trainer active so they dont overlap each other.