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Wrap Unity generated Xcode project in Framework

Home Page: https://www.kodbiro.com/blog/a-great-way-to-integrate-unity-into-the-native-ios-app/

License: MIT License

Objective-C 8.41% Objective-C++ 9.26% C 9.47% C# 50.55% Mathematica 12.28% Shell 0.41% Swift 9.62%
unity3d xcode ios objective-c imessage

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unity-in-framework's Issues

Many build errors...

Thank you for your framework!

When I integrate the Unity project as a Xcode framework, it occurred many errors.
(forward declaration of il2cpp, Variable has incomplete type 'class LIBIL2CPP_CODEGEN_API' ...)

How to solve it?

Is it possible to release the unityappcontroller instance?

Now I am integrating with native IOS. Everything is fine but Unity has a "Tap to native IOS" button and then I want to completely relaunch the Unity not to resume. Is it possible to release the instance of Unity and create a new instance again?

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