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Battleship 'game engine'

Implementation of all mechanisms and rules of Battleship games.
It's important to use Java8 features like lambda expressions for collections search.

  • Players
    Some basic information like current board and player state (setting-up, ready etc)
  • Boards
    Board should keep information on where the ships are and where the shots were done
  • Ships
    Kinds of ships

    (We abandonded the idea of ships as separate beings. Now it is just an enum value stored on the board.)
  • Shooting API
  • Shooting implementation
    The outcome of shot should be visible of both players' boards
  • Setting up API
  • Setting up implementation
    Setting up should follow multiple rules of how the ships can be placed
  • Defeat and Victory constraint
    Both players need to know the result, the game should be stopped at this point
  • Finished game statistics
    Who won, current boards with merged shots and ships setup, maybe % of accuracy etc
  • Unit tests

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