Comments (3)
I started with a channel in Gitter for simplicity reasons. As soon as there is actually a community growing around this project, we can still discuss moving it on to Discord.
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Thank you for bringing this up and laying out the pros and cons. I really like the idea of a community around this project, but since there haven't been many contributors yet I haven't taken much thought about it so far. But perhaps a community can grow with a proper communication channel.
Being able to use Gitter with your GitHub account is something I'd really appreciate.
That said, I don't have experience with either Gitter or Discord, I only heard about these services.
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I am up for Discord
from llgl.
Related Issues (20)
- What's the minimum OpenGL version supported? HOT 4
- Can't run the examples HOT 6
- Multithreading example crash using DX12 renderer HOT 4
- ShaderReflection without shader initialization HOT 3
- Question: LLGL_OpenGL , WriteTexture HOT 5
- Hosting surfaces on non-Window, and factoring out message loop HOT 7
- vcpkg: LLGL installs header files in the wrong directory HOT 3
- WebGPU support? HOT 2
- A suggestion, or bug... HOT 2
- build fails on arch-based distro HOT 2
- Error creating custom surface classes in Mac OS BigSur and Xcode 12.4 HOT 11
- Mac OpenGL requires fragment shader HOT 2
- Primitive restart index not working on Mac OpenGL HOT 1
- CreateBuffer w. > 1MB bind=VertexBuffer on static build crashes HOT 2
- Multi submission of command buffer results in flickering HOT 3
- Vulkan swapChainImages and swapChainFrameBuffers not being properly deleted when SwapChain is recreated. HOT 4
- Vulkan Examples Issues HOT 1
- MacOSDisplay.mm: error: 'CVDisplayLinkRef' was not declared in this scope (and other related errors) HOT 21
- Support MSYS2 MINGW64 on Windows HOT 1
- Allow for aggregate initialization in descriptors HOT 3
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