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Visual Novel for global game jam 2018

GDScript 10.95% C# 62.24% GAP 0.02% Shell 0.33% Ren'Py 3.24% CSS 0.49% Objective-C 0.04% Objective-C++ 0.05% ShaderLab 0.78% GLSL 0.13% HTML 0.42% JavaScript 20.57% PHP 0.48% NSIS 0.16% Batchfile 0.02% Rich Text Format 0.07%

visual-novel-ggj-2018's Introduction

A series of more and more interesting crimes comes through the station as you play a switchboard policeman in the fictional world of Antiford.

Technology

Integrated the Ink language into ImpactJS, Unity, Godot, and compare it with the non-ink vn experience, RenPy

Web version

You can either run the pre-baked index.html or use the dev.html. ImpactJS engine is included now that it is open-source. There are scripts within the tools folder for packaging for desktop.

This was the version created within the Jam time.

Godot version

Open with Godot 3.1 or newer. The engine is completely open-source and the project will export to all platforms: desktop, web, and mobile. Make sure to add "ink/main.json" to the extra-files-to-export filter in each export preset you add.

Unity version

Open with Unity 2018.3.0f2 or newer.

U

The standard 2D version.

VR

The 3D recreation for the Google Daydream VR platform.

Ren'Py Version

This version does not use ink. It instead uses the re'py platform's conventions for story definition. It is provided for comparison's sake. Additionally, the "daily menu" has not been implemented in its graphical form. That seems complex, but it may come eventually.

Credits

Software Development: Samuel J Sarette

Writing Justin Thibault, Samuel J Sarette

Art: KD Doyle

Music: (royalty free sources)

Hall of the Mountain King - Kevin MacLeod
Airship Fury - Jahzzar

visual-novel-ggj-2018's People

Contributors

jthibault avatar lunarcloud avatar

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