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License: MIT License
An RPG incremental implemented in JavaScript.
License: MIT License
I found it was more than just the cards, something's off in the cookies/JS. I can get on this later or you can do it.
It doesn't appear that the createCharacter() function is being called from form.submit(). Will have to look into this.
In the tavern and sometimes after letting an enemy go, you can get a puzzle you can solve for a bonus (any other drop, x10 or rare items). Any ideas can be placed here!
Complete the main design aspects of the game so functionality will be easier to test:
Finish the village area:
Someone needs to clean the code, but it's not on my chore list for today! Nope, not me...
So, when you click the rest function currently, the timer parts don't work, it just goes up by 10 each time you click (and it won't stop once your bar is full...). I want it so you can click once and it rests by itself, increasing your health every second by 5 or 10, and you can do anything but train and fight during that time. Think you can figure out why this isn't working the way it should? Thanks.
These files were lost in the migration, need to code them back into the main flow.
This has never worked and I have to remember to fix it.
player variable makes two different designations with two different meanings... probs wouldn't have figured that one out until i started using the data...
Collect Resources
Backend
Frontend
Gameplay
Complete functionality for drops:
The Boostrap is busted, mostly because the JS library isn't there but the JS would screw up the materialize so I gotta figure something else out.
Work out the math for how much your stats go up when you win and how much they go down when you lose (plus how they affect your damage).
I'm not thinking ADR kind of for this, just a visual representation of various areas to go through. A little brainstorming on the areas would probably be good to start with.
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