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fire-and-ice's Issues

Fix enemy set bug

I found it was more than just the cards, something's off in the cookies/JS. I can get on this later or you can do it.

Need puzzles for bonuses

In the tavern and sometimes after letting an enemy go, you can get a puzzle you can solve for a bonus (any other drop, x10 or rare items). Any ideas can be placed here!

Finish integrating Materialize

Complete the main design aspects of the game so functionality will be easier to test:

  • Tabbed menu needs work
  • Update log with toasts
  • Area menu -- breadcrumbs

Village Area

Finish the village area:

  • Inventory
  • Shop
  • Field
  • Training

Fix rest function

So, when you click the rest function currently, the timer parts don't work, it just goes up by 10 each time you click (and it won't stop once your bar is full...). I want it so you can click once and it rests by itself, increasing your health every second by 5 or 10, and you can do anything but train and fight during that time. Think you can figure out why this isn't working the way it should? Thanks.

Fix fillSlot double player designation

player variable makes two different designations with two different meanings... probs wouldn't have figured that one out until i started using the data...

Drops

Complete functionality for drops:

  • Gold (decide currency!)
  • Weapons/Armor
  • Potions
  • Puzzles
  • Spellbooks

Panels don't work in fight card

The Boostrap is busted, mostly because the JS library isn't there but the JS would screw up the materialize so I gotta figure something else out.

Work out stat multipliers

Work out the math for how much your stats go up when you win and how much they go down when you lose (plus how they affect your damage).

  • Damage
  • Block
  • Stat modifiers
  • Potions
  • Initial Attributes

Develop map functionality

I'm not thinking ADR kind of for this, just a visual representation of various areas to go through. A little brainstorming on the areas would probably be good to start with.

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