Comments (7)
No, it was a conceptual mistake I did in the code. You can keep your code like it is and it will work
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Thank you for the bug report. I'll have a look at it soon
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Awesome! Thanks a lot @miga!!!. I can't wait to see the fix :). I also updated the lottie iOS to v2 and adding more apis to my fork. Will make a PR when I finish it
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@bduyng short update: I'm still testing. I've added some debug stuff and it looks like it is always using the last element.
Will do some refactoring to see what the problem is
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Using a separate view file solves the problem! Have to convert some more code but it looks promising already
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@m1ga: wow that is awesome! Thanks for you updates and hard working. Please let me know if you need any help. You mean use duplicate json will sloves the problem? I think we are really close!!!
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hi @m1ga, thanks for your awesome work!! I was missed your last message here but fortunately the issue is fixed now. Cheers!!!
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Related Issues (20)
- click event not firing HOT 4
- Dynamic Placeholder HOT 1
- iOS 1.2.0 beta 1 - Error on device HOT 1
- App crashes on iOS 11 simulator at launch HOT 4
- Allow to pass JSON instead of path HOT 5
- ready to use module for 7 HOT 1
- iOS: Not found animation file on ItemTemplate HOT 5
- Like/Dislike animation HOT 2
- animation not woking for Listview HOT 2
- lottie animation not supporting text animation with custom fonts HOT 1
- Lottie animation crashed when switching multiple screen of lottie animation
- cannot package iOS module HOT 3
- Android: Update to Lottie 3.0
- Add feature to run Lottie animations inside ListView after some user actions like in `itemClick` event.
- Update Example app
- Receipt for usage in list view HOT 5
- lottie animation get crashed with android target sdk 28 and android pie device HOT 1
- TiShadow is passing a full path via file-key to loadAnimationFromJSON:(NSString *) HOT 1
- Implementing ti.animation crashes iOS on older versions HOT 10
- complete event is called twice in android HOT 9
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