Comments (2)
Here is a commit on the game I'm currently working on, which contains the mentioned fix, as well as some changes in error messages: hsandt/lospec-jam-2-scaled-down-adventures@007a7a1
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Thank you for catching this and sharing your fix.
I pushed a change that followed a similar convention to the _process()
loop. I believe it fixes the issue, but I currently don't have a scene setup to test this case. Feel free to re-open if the bug persists, or if I've created a new one.
from godot-game-template.
Related Issues (20)
- Suggestion: option after install to copy UI prefabs/scenes even deeper HOT 1
- Set default project main menu path in one central location
- Plugin doesn't include keybindings for gamepads present in full template
- Suggestion: Generic GameState that saves into JSON (or similar) HOT 1
- LevelLoader still tries to load levels that are missing HOT 1
- Easier process to switch between Menus Template and Game Template HOT 2
- Fixes to ProjectMusicController
- UISoundController misc issues: unwanted initial button press sound, overlapping focus/press sounds, missing sounds HOT 1
- Suggestion: Support animating background music players in starting scenes
- Suggestion: Automating the process of propagating changes to the other repos
- Unwanted process: Credits are auto-scrolling while invisible
- Options: Controls: keys seem to always register and display international US keyboard HOT 4
- Options: Controls: Space is shown as an invisible character HOT 2
- Options: Controls: Cannot customize built-in actions (starting with "ui_")
- Pause menu isnt opening HOT 5
- Suggestion: Add documentation for custom game scene HOT 1
- Main Menu buttons not clickable except "Play" HOT 1
- Suggestion: add confirmation dialog when resetting controls
- SceneLoader path are not replaced to local scenes
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