Giter Site home page Giter Site logo

machgl / glfw Goto Github PK

View Code? Open in Web Editor NEW

This project forked from thecherno/glfw

0.0 0.0 0.0 12.07 MB

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

Home Page: https://www.glfw.org/

License: zlib License

CMake 2.04% C 75.14% Objective-C 9.03% Lua 0.12% C++ 13.67%

glfw's Introduction

Mach::GL is an OpenGL game engine that combines the ease of high-level programming with the control of low level access.

How to install:

  • For all platforms ensure you have git installed.

Windows (Support for VS 2019 & 2022):

  • Create a directory and navigate to it using: cd path_to_directory.
  • Run the command (INCLUDE the dot at the end) git clone https://github.com/machgl/MachGL . (Note this will not clone some required modules - see next command).
  • Run the command git submodule update --init --remote.
  • Within the working directory double-click on the windows_build_vs2019.bat or windows_build_vs2019.bat file (depending on target IDE). This will make a VS solution file which can be opened.
  • Once VS is open, right click on the 'Sandbox' project and select 'Set Default Startup Project'.
  • Build the solution.

MacOS (Support for XCode only):

  • Create a directory and navigate to it using: cd path_to_directory.
  • Run the command (INCLUDE the dot at the end) git clone https://github.com/machgl/MachGL . (Note this will not some required modules - see next command).
  • Run the command git submodule update --init --remote to clone the required modules from third-party vendors.
  • Run the command ./macos_build_xcode.sh to build the xcode workspace.
  • Open the generated XCode workspace file and navigate in the menu bar to Product -> Scheme and click on 'Sandbox'.
  • Build the solution.
Note (MacOS Only)

Once the solution has been built, the 'CoreAssets' folder in MachGL must be copied into the build directory (To be fixed).

Current features:

  • High performance 2D & 3D renderers
  • Framebuffers
  • OBJ file loading
  • Texture mipmapping and anisotropic filtering
  • Random terrain generation
  • Keyboard & mouse input
  • GLSL shader loaders
  • HDR
  • Static environment maps for objects (from loaded cubemap)
  • Dynamic skyboxes
  • API Abstraction
  • Dynamic enviornment maps for objects
  • Scenes

Currently working on:

  • Particle system
  • Texture atlases
  • Documenting code
  • Post-processing effects (bloom effects etc.)
  • Scene file saving/loading (using YAML)

Features I want to add soon:

  • Scene editor
  • Mesh simplifier
  • Normal maps
  • Shadows
  • Lua scripting
  • FBX file loading (for faster 3D object loading)
  • OpenAL support
  • 3D physics using PhysX (including a non-nVidia alternative)
  • Vulkan support

If you have any questions or issues feel free to file an issue on this GitHub page or email me at: [email protected]

glfw's People

Contributors

aaronmjacobs avatar adrianbroher avatar andrewcorrigan avatar belkiss avatar brandonschaefer avatar cloudef avatar dabrado avatar dougbinks avatar elmindreda avatar felselva avatar gracicot avatar hanmac avatar intellectualkitty avatar jadahl avatar johnbartholomew avatar kangz avatar linkmauve avatar luflosi avatar mbitsnbites avatar nussetorten avatar raedwulf avatar ricardomv avatar shaxbee avatar siavashserver avatar sjml avatar tapir avatar thecherno avatar tombsar avatar vallentin avatar zeux avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.