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Name: Mad
Type: User
Location: The Cave
Name: Mad
Type: User
Location: The Cave
[Battletech Mod][ModTek] Adds GameTips for Bourbon - Vanilla Enhanced.
All design data from publicly released DLC
[Battletech Mod][ModTek] Master Tactician will now raise your teams resolve by 5 at the start of every round.
[Battletech Mod][ModTek] Suppress forced camera movements. Simple focus on relevant events without blocking players ability to control camera.
Loads your custom PNGs as a Commander avatar and allows voice selection.
[Battletech Mod][ModTek] Replaces the mission loading screen backgrounds with custom wallpapers.
[Battletech Mod][ModTek] Jumping incurs a penalty to hitting targets depending on attackers weight class.
[Battletech Mod][ModTek] Mechs won't waste heat or ammo on already killed targets while in melee.
[Battletech Mod][ModTek] Makes you pay operational costs for mission drops.
[Battletech Mod][ModTek] Company morale system is made more interesting by introducing temporary morale events and meaningful financial decisions at the start of each quarter.
[Battletech Mod][ModTek] The OpFor will utilize advanced equipment just as the player does.
[Battletech Mod][ModTek] Add Mechs, Components, Funds, XP, Argo-Upgrades, Ronin and Reputation to your company. Allows instant travel.
[Battletech Mod][ModTek] Enhancements and additions for BTG Flashpoint Expansion.
[Battletech Mod][ModTek] Headshots against moving targets may only involve one weapon by default. Some new traits of the gunnery skill raise that limit.
[Battletech Mod][ModTek] Enhancements and additions for BTG Heavy Metal Expansion.
[Battletech Mod][ModTek] Fix some little annoyances and change minor stuff.
[Battletech Mod][ModTek] Campaign MechLab features save/load of mech definitions as well as a reset to stock loadout.
The Logger class shared by all my BattleTech Mods.
Let's you move to another position while being engaged in melee, like the AI does.
[Battletech Mod][ModTek] Coolant Vent is replaced by beloved Juggernaut. Juggernauts can CHARGE into other mechs at sprint range and gain GUARDED state after making regular melee attacks.
[Battletech Mod][ModTek] Adds a chance for special priority missions with custom rewards under certain preconditions.
Gives random mechs and mechwarriors at game start.
[Battletech Mod][ModTek] Introduces stress levels and ejection rolls for pilots.
BattleTech mod (using BTML) that skips the intro cutscene.
[Battletech Mod][ModTek] Mission experience only gets rewarded up to a certain limit which is expandable with the right Argo Upgrades.
[Battletech Mod][ModTek] Adds short range Streak Missile Launchers to Battletech. Includes Streak SRM-2, Streak SRM-4 and Streak SRM-6 launchers. Includes VFX for targeting lasers.
[Battletech Mod][ModTek] Skilled pilots can sustain some of their evasion while being fired at.
[Battletech Mod][ModTek] Enhancements and additions for BTG Urban Warfare Expansion.
[Battletech Mod][ModTek] Enhancements and additions for BTG Core.
[Battletech Mod][ModTek] Knockdowns are more meaningful now. Mechs that just stood up cannot sprint nor jump anymore.
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