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ue4-canvas-gui's Issues

Poor rendering of the menu

image

I do not know what the problem might be. I'm new to this, I could have made a mistake somewhere. What do I need to do to prevent this from happening to my menu?) It hasn't changed its position yet

Crahing game after X amount of time

I am currently using the menu and after about 50 to 60 minutes it will crash the game, the menu is called in post render before the crash it works fine, any possible clue what could cause the crash, my main loop also runs in postrender with the canvas drawing and that keeps working fine only if I open the menu it crashed. Any clue on what it could be would mean alot, Thanks

Subtabs?

Could you give a small example on how you use the subtabs?

bad optimization

when menu is open my fps drop from 300-400 to 20-30, i just have a window with no content

Read

FVector2D CursorPos()
{
POINT cursorPos;
GetCursorPos(&cursorPos);
return FVector2D{ (float)cursorPos.x, (float)cursorPos.y };
}

This is detected because you called GetCursorPos that EAC has hooked without any thought

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