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crazyrabbit's Issues

Bug or Surprise

If the player jump and hit the top ground, it will decrease score, this might because the jumping not finished. Even if the player is falling, the state of player is jumping, if will cause the damage, since the code mentioned && isfalling = true .

Jumping enemies

As a developer, I want to create some enemies that can jump as well as move horizontally, so that the player has to be more careful with enemies.

DoD: There are some enemies that will jump from time to time.

Figure out how to control the maximum jump height

As a developer, I need to control the height that a game character can jump (currently it's controlled by default).

DoD: Developers should be able to change the jump height by simply modifying a parameter value.

Moving blocks

As a developer, I want to create some special blocks that can move in the map, so that the player can interact with them and the game will become more interesting.

DoD: There are some blocks move in the map.

Remove "dead" enemies from the map

As a user, I want to see enemies disappear from the map after I killing them, so that I know I did a good job.

DoD: All enemies will be removed from the map after being killed by the player.

Flying enemies

As a developer, I want to add a group of flying enemies, which will cause the player die when touched, so that I can make the game more exciting.

DoD: There are some enemies fly vertically or horizontally in the sky

Depends on #67

Add customized collision types

As a developer, I want to have more customized collision types to use so that I can implement more features.

DoD: There will be a separate module for developers to add their collision type definitions.

Inspired by #64

Add new elements to stage2 map

As a user, I want to see more elements in stage2 map so that I can enjoy the game.

DoD: More elements, including blocks, decorations are added to stage2 map.

10.07 Weekly Meeting Minutes on Team Wiki

Update team wiki for last week.
D.O.D: weekly minutes should include what we've done last week, what we are going to do next week and what challenge we are facing now.

Add a checkpoint

The game will consists of several pages. In each checkpoint will auto save the game states.

Add HUD, bug fix

Add hud to show the record of the coin collection, each coin add 250 to the score. Also , the collision with the enemy will cause continuously losing score.
Bug: New typeface for HUD can't be imported by the grunt library. Modified Gruntfile.js

DoD: Add Hud to record the score of the player. Library import bug fixed.

Kill enemies by stamp(s)

As a player, I want to be able to kill enemies by stamping on it, so that I can clear my path in the game.

DoD: Enemies can be killed be stamp(s)

Make it easier to die

In order to make player death suddenly, we will change the death strategy from lifescore <= -100 to lifescore <=5

map_stage1 collision development

As a user, I want to be able to interact with map of stage 1.
DoD: All collision settings of map of stage 1 should be finished

Add a scrollable map

Design a scrollable map.
D.O.D: the game can be presented on a scrollable map.

Build a demo map

As a developer, I can test the basic operations in melonJS on a demo map.

DoD: Every developer can test operations on a demo map.

A menu screen for the game

As a user, I want to see a menu screen before I start playing.

DoD: A menu screen has been added to the game.

Death holder

After death, we want player to know wth is going on.. hold the screen for 2s.

DoD: Screen holder will be added.

A new screen for game over

As a player, I want to see a screen that tells me I'm dead and instructions to restart so that I know which status I'm on.

DoD: Jump to a screen when the player died in the game, the screen should provide some instructions to allow the player to restart the game.

Death Music ๐Ÿ˜‡

When player dead, the death music will play and screen gradually turn to dark then go to the game over screen.

Dod: See description

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