Comments (12)
The AutoInstall when working creates a XML file in the game directory, that's the internal engine settings that allow you make the engine load extract files for example, the AutoInstall with EntisGLS only does that and nothing more, but to modify the font you should just use the CreateFont/CreateFontIndirect hooks instead.
from stringreloads.
After I use AutoInstall, no XML file is generated in the folder
I tried using createfont/CreateFontIndirect hooks, but the font still hasn't changed
from stringreloads.
Set LogLevel to TRC
and set Log and LogFile to True
Launch the game and send the SRL.log file
from stringreloads.
Here is the SRL.log file
SRL.log
from stringreloads.
After I used createfont, some of the system fonts changed, but the font of the dialog did not
from stringreloads.
Should be pre-rendered default name, try write a custom name and check if the font is updated
from stringreloads.
I tried writing a custom name, but still only some system fonts changed
from stringreloads.
I am very sorry to bother you. I also encountered the situation that nothing happened after using Auto-Install. At the same time, I also set LogLevel to TRC and set Log and LogFile to True, but the log file is not generated. How to solve the problem?
from stringreloads.
if the log isn't created at all the SRL didn't initialized at all, you may need rename the SRL dll to another wrapper
from stringreloads.
if the log isn't created at all the SRL didn't initialized at all, you may need rename the SRL dll to another wrapper
I tried to change SRLWrapper.dll to d3d9, d3d10, winmm or some other name but it still didn't work. The game engine is EntisGLS
from stringreloads.
I changed SRLWrapper.dll to d3d9.dll,Set LogLevel to TRC
and set Log and LogFile to True. It works successfully. But the font problem is still unsolved
I am very sorry to bother you. I also encountered the situation that nothing happened after using Auto-Install. At the same time, I also set LogLevel to TRC and set Log and LogFile to True, but the log file is not generated. How to solve the problem?
from stringreloads.
I changed SRLWrapper.dll to d3d9.dll,Set LogLevel to TRC and set Log and LogFile to True. It works successfully. But the font problem is still unsolved
I am very sorry to bother you. I also encountered the situation that nothing happened after using Auto-Install. At the same time, I also set LogLevel to TRC and set Log and LogFile to True, but the log file is not generated. How to solve the problem?
I see the problem because I'm using the x64 version
from stringreloads.
Related Issues (20)
- Plugin Manager included in LST generator.7z is outdated HOT 2
- Translated string not showing HOT 12
- AdvHD D3D9 Wrapper Bug HOT 21
- Game doesn't start HOT 3
- Struggling with font change to fix character limit. HOT 6
- Question regarding string replacing HOT 2
- EntisGLS error HOT 9
- AdvHD D3D9 Wrapper Bug HOT 2
- LSTGenerator failed to extract the rld text decrypted by the exhibit engine HOT 4
- SoftPAL engine issue HOT 14
- Translated String doesn't work HOT 9
- About CreateFont function HOT 2
- kirikiri engine HOT 7
- Some problems with Chinese HOT 2
- StringReloads question HOT 19
- font program HOT 5
- Build problems HOT 3
- AdvHD Incompatible Game HOT 15
- About hacking the rugp engine using StringReloads HOT 12
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from stringreloads.