Comments (19)
change the lines in the SRL.ini
Log=true
LogFile=true
LogLevel=TRC
Then restart the game, after that the SRL will create a SRL.log file, upload that.
Also, you don't need enable the Debug mode, that are only if you want attach the SRL in the visual studio.
from stringreloads.
Upload this?
SRL.log
from stringreloads.
[TRC] Intercept 0x00757730 With 0x08080000
[INF] SRL Initialized
[ERR] [EntryPoint.cs:41(Process)]
System.Exception: No Database Loaded
at StringReloads.Engine.SRL.get_CurrentDatabase()
at StringReloads.Engine.Match.BasicMatch.MatchString(String String)
at StringReloads.Engine.SRL.MatchString(IMatch This, String String)
at StringReloads.Engine.SRL.ProcessString(String String)
at StringReloads.Engine.SRL.ProcessString(CString pString)
at StringReloads.EntryPoint.Process(Void* Value)
As you can see, this is the error.
You tried translate the game but as he said: No database loaded.
This mean you tried translate the game without give to the SRL any translation.
You can use the LST Generator tool to create the .lst files to the SRL, then move to the SRL working directory.
(You will need install the UnisonShiftManager plugin to extract the game text)
from stringreloads.
It happened an error again. Can you use discord? I can make friends with you. we need to talk more carefully
from stringreloads.
Delete the Cache.srl file and try again.
If not works then you put the .lst file in the wrong directory.
from stringreloads.
Firstly i extract file data.pac with unisonshift managers
I created file string.lst from file TEXT.DAT
I put the file .lst in the folder reload
from stringreloads.
You must left the .lst file in the working directory of the SRL, in your case, as you can see in the log:
[DBG] Working Directory: C:\Users\huy\Desktop\shin-neko ~再会した妹との新たな関係~\StringReloads
after that just delete the Cache.srl and translate the lines in the Strings.lst
from stringreloads.
i delete the cacher.srl and translate one line in the String.lst, But it is still japanese in game
from stringreloads.
But the crash stopped, rigth?
If isn't translate is just a missmatch in the .lst and the game dialogue,
use the Log to see the "Input" content and compare with the one in your .lst file.
the SRL must have the exact copy of the text to translate it.
from stringreloads.
you can see it
https://huyvuvi123-gmail.tinytake.com/tt/NDYwNDAwMF8xNDU5NTE5MA
from stringreloads.
I was successful. it was great
from stringreloads.
I have another problem, it was about the fonts
I cannot convert it to arial font
from stringreloads.
you can guide move font
from stringreloads.
Enable the CreateFont/CreateFontIndirect hook, we have 4 hooks, one of then will works.
Then in the end of the SRL.ini you can see a Gothic Modded, change to Arial
from stringreloads.
after change font from MS 明朝 to arial
I want to translate the game into Vietnamese
it have error as:
it is true
but it is
from stringreloads.
Take a look at this: https://github.com/marcussacana/Specific-Games/blob/master/Daitoshokan%20no%20Hitsujikai.rar
What you need is create a custom Chars.lst file with a remap of all characters of your lang to a japanese one, then put in the working directory of the SRL.
After that you can give a try enabling the TextOutA + UndoRemap to make your language characters work.
If that don't work then you will need create a custom font with all characters in the Chars.lst modified to look like your language character, then use the CreateFont hook to force the game use your modded font.
from stringreloads.
are there any wings to know which special characters will correspond to which Japanese characters?
Or have to try each letter
from stringreloads.
Not really, but usually the half-width characters are the best to replace
from stringreloads.
If you need anything more you can re-open the issue.
from stringreloads.
Related Issues (20)
- Plugin Manager included in LST generator.7z is outdated HOT 2
- Translated string not showing HOT 12
- AdvHD D3D9 Wrapper Bug HOT 21
- Game doesn't start HOT 3
- Struggling with font change to fix character limit. HOT 6
- A question about the fonts of the entisgls engine HOT 12
- Question regarding string replacing HOT 2
- EntisGLS error HOT 9
- AdvHD D3D9 Wrapper Bug HOT 2
- LSTGenerator failed to extract the rld text decrypted by the exhibit engine HOT 4
- SoftPAL engine issue HOT 14
- Translated String doesn't work HOT 9
- About CreateFont function HOT 2
- kirikiri engine HOT 7
- Some problems with Chinese HOT 2
- font program HOT 5
- Build problems HOT 3
- AdvHD Incompatible Game HOT 15
- About hacking the rugp engine using StringReloads HOT 12
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from stringreloads.