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AI Treasure Hunt

Table of Contents

Overview

AI Treasure Hunt is a 2D top-down game developed as part of the GAME 307 AI course assignment. The game features a player-controlled character navigating a small map to collect treasures while avoiding an AI-controlled enemy. The AI utilizes basic Steering, Pathfinding, and Decision-Making algorithms.

Engine

The game is developed using the Godot engine. Godot is chosen for its user-friendly interface and extensive documentation, making it ideal for learning and implementing AI algorithms.

Team

  • Dor Zairi: Sole Developer responsible for all aspects of the game, including AI, game logic, UI, and sound.

Learning Outcomes

  • Implement a basic Steering algorithm for the AI enemy.
  • Develop a simple Pathfinding algorithm for AI navigation.
  • Utilize a Decision-Making algorithm for AI behavior.

Getting Started

To get a local copy up and running, follow these steps:

  1. Clone the repository
    git clone https://github.com/MashdorDev/AI-Treasure-Hunt.git
    
  2. Open the project in Godot
  3. Run the game from the Godot editor

Dependencies

  • Godot Engine 3.x or later

How to Run

  1. Open the project in Godot.
  2. Press the "Play" button in the top-right corner.

License

This project is licensed under the MIT License - see the LICENSE.md file for details.


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