AI Treasure Hunt is a 2D top-down game developed as part of the GAME 307 AI course assignment. The game features a player-controlled character navigating a small map to collect treasures while avoiding an AI-controlled enemy. The AI utilizes basic Steering, Pathfinding, and Decision-Making algorithms.
The game is developed using the Godot engine. Godot is chosen for its user-friendly interface and extensive documentation, making it ideal for learning and implementing AI algorithms.
- Dor Zairi: Sole Developer responsible for all aspects of the game, including AI, game logic, UI, and sound.
- Implement a basic Steering algorithm for the AI enemy.
- Develop a simple Pathfinding algorithm for AI navigation.
- Utilize a Decision-Making algorithm for AI behavior.
To get a local copy up and running, follow these steps:
- Clone the repository
git clone https://github.com/MashdorDev/AI-Treasure-Hunt.git
- Open the project in Godot
- Run the game from the Godot editor
- Godot Engine 3.x or later
- Open the project in Godot.
- Press the "Play" button in the top-right corner.
This project is licensed under the MIT License - see the LICENSE.md file for details.