gamecenter's Introduction
gamecenter's People
gamecenter's Issues
Implementation Achievement
Analyse gängige APIs
- Apple GameKit
- Google / Android
- Sony PlayStation
- Nintendo Switch
- Microsoft XBox
- Stradia
- Unity
- Unreal
- Open Source Frameworks
Methodik
Wie Wann Was
- Adaptiertes Kanban, HI, Struktur Vorgehen beim Arbeiten
- Beschreibung Kanban Github
API Dokumentation
Implementation API-Logik
Due: 2023-01-08
Technologien
Use Cases
- Game Registrieren
- Update
- Achievements registrieren
- Game Score speichern
- Leaderboards
Fragestellung
Projektvereinbarung
Due: 2022-12-19
- Christian-Seiler/Matchbook-One-GameCenter#26
- Christian-Seiler/Matchbook-One-GameCenter#25
- Christian-Seiler/Matchbook-One-GameCenter#24
- Christian-Seiler/Matchbook-One-GameCenter#30
- Christian-Seiler/Matchbook-One-GameCenter#31
-
#9
Hello World Module
GitHub Action
- Action: https://github.com/xu-cheng/latex-action
- Docker: sauerburger/pdflatex
Definition Prozess
- Selbstregistration
- Daten Updaten
- Versionierung
- Aufarbeitung für Recommender Systeme
Datenstruktur Game
Datenstruktur Player
Öffentliche DataSets
- Games
- Player Profiles
- Achievements
Implementation Game
Projektvision
Datenstruktur Achievement
Implementation Leaderboards
Lieferobjekte
- Arbeitspakete
- Präsentationen
- Bericht
Implementation Player
Zwischenpräsentation
Date: 06.02.2023 11:00
@FHNW
Implementation Datenstrukturen API
Risiken
Datenstruktur Leaderboards
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