Hi,
Thanks for sharing this.
The project look nice and the code look net.
Unfortunately, i am not able to run successfully this project.
Can you add a short and sweet "how to" compile and run ?
About the textures:
I have add the entire Textures directory in the Resources directory.
Do it is the right ?
The solution compile fine (with some warnings but no errors) in debug and in release.
But the programme fail on start up.
The error in debug:
D3D12 ERROR: ID3D12CommandList::BuildRaytracingAccelerationStructure: D3D12_RAYTRACING_GEOMETRY_DESC.Triangles.IndexCount must be 0 when IndexBuffer is null (geometry [0]). [ RESOURCE_MANIPULATION ERROR #1158: BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID]
D3D12: BREAK enabled for the previous message, which was: [ ERROR RESOURCE_MANIPULATION #1158: BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID ]
Exception levée à 0x00007FFFFEF04FD9 (KernelBase.dll) dans Adria.exe : 0x0000087A (paramètres : 0x0000000000000001, 0x000000E62774A470, 0x000000E62774C240).
Exception non gérée à 0x00007FFFFEF04FD9 (KernelBase.dll) dans Adria.exe : 0x0000087A (paramètres : 0x0000000000000001, 0x000000E62774A470, 0x000000E62774C240).
The error in release:
Exception levée à 0x00007FFFFEF04FD9 dans Adria.exe : exception Microsoft C++ : _com_error à l'emplacement de mémoire 0x000000CC400FECC8.
Adria.exe a déclenché un point d'arrêt.