A demo of a procedurally generatd dungeon in Unity, created with Braxton DeHate for a CS project.
I was responsible for the initial dungeon generation, decoration rules, and debug tile data.
This was made with the help of Braxton DeHate, who worked on the mesh generation for the dungeon via the use of Perlin Noise.
This project is able to be opened on Unity 2021.1 and later.