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dtrgameserver's Issues

Create Application Spike

As the lead of project DTR. I want to ensure that it gets off to a solid start. To make sure that development is smooth, I want to have an incredibly lightweight application created and deployed to cheap but live infrastructure. Deployment must be fully automated and triggered by Github action.

Acceptance Criteria
Fully automated deployment
Two separate environments
** Production & Staging based on the Main and Develop branches respectively
Protections on branches to force all changes to go through a pull request
Documentation detailing the infrastructure and processes

Model and Store User Data

As a game developer, I need to store user data. This data will be used to enable all game functions as players operate on their own account.

To begin with, we will need to store information for managing authentication of a user. This information should be stored securely.

Token based authentication

As an application developer, I would like a token based authentication system. I should be able to provide a valid Bearer token as an Authorization header that will be used to authenticate requests.

Persistent data

As a game developer, I need a mechanism to store and fetch data. It should be secure and scalable (within acceptable limits). It would be ideal to have options to query data as well as store some complex data structures.

Add Prettier and ESLint

As a developer, I want to add Prettier and ESLint to my codebase to ensure consistent code formatting and to catch potential errors and code quality issues early on. However, I want the tools to only warn me when there are issues and never auto-fix them, so that I can maintain complete control over my code and ensure that any changes made are intentional and deliberate.

Once integrated, I want Prettier to warn me when my code does not conform to the specified formatting rules, but never automatically fix it without my explicit approval. Similarly, I want ESLint to scan my code for potential errors and code quality issues, and display them in my development environment as warnings or errors, but never automatically fix them.

Overall, I expect Prettier and ESLint to help me write better code more efficiently, by enforcing best practices and catching potential issues early on. However, I want to maintain complete control over my code and ensure that any changes made are intentional and deliberate.

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