Comments (19)
This feature is now unsupported, now D-pad Up etc accept only direction
settings.
sorry. Maybe in feature versions I add support for other buttons.
Original comment by tapcio
on 2 May 2010 at 5:39
- Changed state: Accepted
- Added labels: x360ce-Core
from x360ce.
Issue 27 has been merged into this issue.
Original comment by tapcio
on 2 Jun 2010 at 9:38
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Original comment by tapcio
on 2 Jun 2010 at 9:38
- Added labels: Priority-Low, Type-Enhancement
- Removed labels: Priority-Medium, Type-Defect
from x360ce.
thx for patch, i will implement it in next revision
Original comment by tapcio
on 8 Jun 2010 at 9:43
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Original comment by tapcio
on 9 Jun 2010 at 9:16
- Changed state: Fixed
from x360ce.
Added to trunk.
Original comment by tapcio
on 9 Jun 2010 at 9:16
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v2.0.2.102
Windows 7 64 bit
Generic gamepad
I'm using a cheap PS2 layout/clone gamepad and everything works perfectly
except for the D-pad buttons. I am able to record them but when I press the
buttons nothing happens in the config screen or in game (Fable 3). Suggestions?
Original comment by [email protected]
on 28 Jun 2011 at 11:34
from x360ce.
I have this exact same problem with a Hama black force. They worked before, but
now I map them and nothing happens when I press them.
Original comment by [email protected]
on 3 Jan 2012 at 5:34
from x360ce.
Is there an old version where mapping buttons to D-Pad works? (Trying to get a
G27 set up for blur to fire backwards.)
Original comment by [email protected]
on 7 Jan 2012 at 5:37
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[deleted comment]
from x360ce.
This issue is solved. Mapping of buttons (from PPJoy Virtual Joystick in this
case) works correctly. Make sure you map all four directions and it will work.
Original comment by [email protected]
on 13 Jan 2012 at 4:33
from x360ce.
How to fix it ? please help me
Original comment by [email protected]
on 18 Feb 2012 at 10:40
from x360ce.
i have this problem also in tocaedit version 2.0.2.158 beta 2
recording the d pad is no problem, but pressing the d pad after recording does
not do anything.
when i compared old version of x360ce.ini with tocaedit generated one, there is
a diference in d-pad pov setting.
old:
D-pad POV=1
D-pad Up=0
D-pad Down=0
D-pad Left=0
D-pad Right=0
tocaedit:
D-pad POV=
D-pad Up=UP
D-pad Down=DOWN
D-pad Left=LEFT
D-pad Right=RIGHT
so i change them to be like this:
D-pad POV=1
D-pad Up=UP
D-pad Down=DOWN
D-pad Left=LEFT
D-pad Right=RIGHT
and now it all works fine
Original comment by [email protected]
on 7 May 2012 at 2:04
from x360ce.
Add "1" to the D-pad POV= in the x360ce.ini and it will work. I was getting the
same issue with my Genius MaxFire Blaze 3 and now it works like a charm. Tested
with Prototype 2, which uses the D-Pad to shape shift.
Original comment by [email protected]
on 26 Aug 2012 at 12:09
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Original comment by [email protected]
on 16 Feb 2013 at 7:12
- Changed state: Verified
from x360ce.
My settings of D-Pad are not working with blackops 2. settings just dont save,
i make changes and try to save it but it does not saved but ini shows this:
[Options]
UseInitBeep=1
Log=0
Console=0
DebugMode=0
InternetDatabaseUrl=http://www.x360ce.com/webservices/x360ce.asmx
InternetFeatures=1
InternetAutoload=1
AllowOnlyOneCopy=1
[InputHook]
HookMode=1
[Mappings]
PAD1=IG_38745420bb0311e28001444553540000
PAD2=
PAD3=
PAD4=
[PAD1]
[PAD2]
[PAD3]
[PAD4]
[IG_df372d60b5cb11e28001444553540000]
ProductName=Generic USB Joystick
ProductGuid=00060079-0000-0000-0000-504944564944
InstanceGuid=df372d60-b5cb-11e2-8001-444553540000
ControllerType=1
PassThrough=0
RightTriggerDeadZone=0
TriggerDeadzone=5
D-pad Up=UP
D-pad Down=DOWN
D-pad Left=LEFT
D-pad Right=RIGHT
AxisToDPad=0
AxisToDPadDeadZone=256
AxisToDPadOffset=0
Left Analog X+ Button=0
Left Analog X- Button=0
Left Analog Y+ Button=0
Left Analog Y- Button=0
Left Thumb=11
Left Analog X DeadZone=0
Left Analog Y DeadZone=0
Left Analog X AntiDeadZone=0
Left Analog Y AntiDeadZone=0
Right Analog X+ Button=0
Right Analog X- Button=0
Right Analog Y+ Button=0
Right Analog Y- Button=0
Right Thumb=12
Right Analog X DeadZone=0
Right Analog Y DeadZone=0
Right Analog X AntiDeadZone=0
Right Analog Y AntiDeadZone=0
UseForceFeedback=1
FFBType=0
SwapMotor=1
ForcePercent=100
LeftMotorPeriod=60
RightMotorPeriod=120
Right Trigger=8
Left Trigger=7
D-pad POV=1
Back=9
Start=10
A=2
B=3
X=1
Y=4
Left Shoulder=5
Right Shoulder=6
Left Analog X=1
Left Analog Y=-2
Right Analog X=3
Right Analog Y=-6
[IG_38745420bb0311e28001444553540000]
ProductName=USB Vibration Joystick
ProductGuid=00060079-0000-0000-0000-504944564944
InstanceGuid=38745420-bb03-11e2-8001-444553540000
AxisToDPadDeadZone=256
AxisToDPad=0
AxisToDPadOffset=0
A=2
B=3
Back=9
Start=10
X=1
Y=4
D-pad POV=1
D-pad Down=DOWN
D-pad Left=LEFT
D-pad Right=RIGHT
D-pad Up=UP
UseForceFeedback=1
ForcePercent=100
SwapMotor=1
FFBType=0
ControllerType=1
LeftMotorPeriod=60
Left Shoulder=5
Left Analog X AntiDeadZone=0
Left Analog Y AntiDeadZone=0
Left Analog X=1
Left Analog Y=-2
Left Thumb=11
Left Analog X DeadZone=0
Left Analog Y DeadZone=0
Left Analog Y- Button=0
Left Analog X- Button=0
Left Analog X+ Button=0
Left Analog Y+ Button=0
Left Trigger=7
TriggerDeadzone=5
PassThrough=0
RightMotorPeriod=120
Right Shoulder=6
Right Analog X AntiDeadZone=0
Right Analog Y AntiDeadZone=0
Right Analog X=3
Right Analog Y=-6
Right Thumb=12
Right Analog X DeadZone=0
Right Analog Y DeadZone=0
Right Analog Y- Button=0
Right Analog X- Button=0
Right Analog X+ Button=0
Right Analog Y+ Button=0
Right Trigger=8
RightTriggerDeadZone=0
Original comment by [email protected]
on 12 May 2013 at 8:50
from x360ce.
I use a genius maxfire blaze 3 and whenever I push down on the right stick it
automatically presses LT at the same time
Original comment by [email protected]
on 26 Dec 2013 at 10:27
from x360ce.
I have the same issue with a Playstation-like generic gamepad.Can someone
please provide a modified ini file for a Generic Gamepad? Maybe it might work
pasting it in.
Original comment by [email protected]
on 18 Jul 2014 at 7:59
from x360ce.
The same issuse that comment #13 said... and solved in the same way.. thank you.
I have been using tocaEdit version 2.0.2.156 Beta2 with a MAxfire Blaze 3
genius control.. and now working like a charm.
Original comment by [email protected]
on 2 Mar 2015 at 8:50
from x360ce.
Related Issues (20)
- NO Forcefeedback Effects HOT 2
- SL-6535 setting HOT 1
- Game do not load xinput dll HOT 6
- Is x360ce using .dll injection? HOT 3
- x360ce tool doesn't recognize Dualshock 3 using MotionJoy Driver in Dualshock 3 Mode HOT 7
- Compatibility regress HOT 16
- Dead Space 2 Latest Build not working (older does) HOT 7
- Problem Dead Space HOT 6
- deadzone settings non existant in native mode HOT 3
- Splinter Cell Conviction HOT 1
- x360ce locks computer HOT 4
- Device Not Exclusive = NO RUMBLE? HOT 4
- +Y axis (left stick down) range at half instead of full in some cases (only in games) HOT 6
- suggestion: axis damping HOT 1
- Some D-pad(direction function) problem HOT 3
- Lose Force Feedback with XInput controller, when connecting a DirectInput gamepad same time. HOT 8
- xinput_get_capabilities fails on x360ce HOT 5
- Enhance Native Mode HOT 9
- FF doesn't work in AC2 HOT 12
- right motor vibrate doesn't works force feedback issues
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