matthewjolly / x360ce Goto Github PK
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Automatically exported from code.google.com/p/x360ce
What steps will reproduce the problem?
1.Test left/right motor on x360ce 2.0.2.62 beta 2 advanced tab, wheel turns
left
2.tried Invert direction,, still turns left
3.
What is the expected output? What do you see instead?
I would ike left motor to turn left, right motor to turn right
What version of the product are you using? On what operating system?
x360ce 2.0.2.62 beta 2
What gamepad are you using? On what version of drivers?
Sidewinder Force Feedback Racing Wheel
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 28 May 2010 at 6:05
Dark Void has no xinput dll. How is it possible to override it's bindings?
Original issue reported on code.google.com by [email protected]
on 14 Apr 2010 at 12:09
What steps will reproduce the problem?
1. Playing the game with vibration enabled
What is the expected output? What do you see instead?
Rumble effects when shooting or taking hit.
What version of the product are you using? On what operating system?
XBOX 360 Controller Emulator 2.0.2.66 Beta 2 (XInput 3.2.0.133)
Win7 x64
What gamepad are you using? On what version of drivers?
Saitek PS 2700 Driver 6.5.6.7
Original issue reported on code.google.com by [email protected]
on 3 Aug 2010 at 6:36
What steps will reproduce the problem?
1. Checkout x360ce project from public SVN
2. Open x360ce\x360ce_vs2005.sln with VisualStudio 2008
3. Accept all conversion output
4. Try to compile the solution
5. Some files are missing: DetourDInput.cpp, DetourWMI.cpp, svnrev.h
6. Compilation aborts
What is the expected output? What do you see instead?
compilation should succeed
What version of the product are you using? On what operating system?
SVN revision 116
What gamepad are you using? On what version of drivers?
See error report for executable on Windows XP (bug 11)
Even after removing all source and header files from the solution and
adding all existing sources and headers again, compilation does not succeed
and results in 839 error. I read the HowToBuild.txt in the Support folder
and followed all steps. Still does not compile.
Original issue reported on code.google.com by [email protected]
on 25 Apr 2010 at 11:32
What steps will reproduce the problem?
1.Download & install Onlive
2.Install x360ce
3.
2.0.2.62, Windows 7
Logitech Rumblepad 2, latest drivers
Willing to provide log-in details and application to dev's working on this
problem [email protected]
Original issue reported on code.google.com by [email protected]
on 11 Jul 2010 at 12:03
What steps will reproduce the problem?
1. Change the button layout.
2.
3.
What is the expected output? What do you see instead?
Instead of using my d-pad as my left analog stick I want to make them how they
should be. They are swapped and I have NO IDEA how to change them.
What version of the product are you using? On what operating system?
Im using the latest version, on windows 7 ultimate 32 bit.
What gamepad are you using? On what version of drivers?
I am using the logitech dual action USB game pad.
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 17 Jul 2010 at 2:12
What steps will reproduce the problem?
1. Buttons and axes in game Splinter Cell - Conviction are mixed
2. x360ce. App-2.0.2.51, Microsoft Windows 7 Ultimate x64
3. Thrusmaster Dual Trigger 3-in-1, 1.FFD.200 9 (32)
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
What gamepad are you using? On what version of drivers?
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 19 May 2010 at 3:42
XBOX 360 Controller emulator for XBOX 360 Controller. Use to configure XBOX 360
Controller.
The problem with XBOX 360 Controller is that microsoft driver doesnt allow it
to be configure. Configuring gamepad axis is crucial where configuring gamepad
axis is not possible within game. For example, Silent Hill 5 by Double
Helix(stupid company by the way) doesnt allow the y axis to be inverted.
It would be nice to use XBOX 360 Controller emulator to configure the real XBOX
360 Controller.
As of current ver, using XBOX 360 Controller emulator to configure the real
XBOX 360 Controller is not possible. Tested with silent hill 5.
Tested with both native=0 and native=1.
Original issue reported on code.google.com by [email protected]
on 26 Jul 2010 at 12:04
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
What gamepad are you using? On what version of drivers?
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 18 Jul 2010 at 7:13
What steps will reproduce the problem?
1.connect my device
2.launch x360ce.exe
3.
What is the expected output? What do you see instead?
After have written PID/VID of my device in x360ce.ini But it don't
recognized my device in interface
I have this problem since the version 2.0.2.9
Before it works
What version of the product are you using? On what operating system?
I used the version 2.0.2.6.2
I have tested on VISTA 32bit and SEVEN 32bit
What gamepad are you using? On what version of drivers?
I using the dualshock3 in mode USB or Bluetooth
Driver http://tamamyikesu.web.fc2.com/files/debug/ds3drv_dx_1.04.1.25.zip
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 4 Jun 2010 at 5:09
What steps will reproduce the problem?
1. Run x360ce.exe
2. Open [Controller X]\[Advanced] tab
3. Check [x] Enable Force Feedback
4. Move "Test Left Motor" slider.
What is the expected output?
Left motor must start to rumble.
What do you see instead?
App will crash and this error will be recorded if logging is enabled:
[DINPUT] [PAD1] CreateEffect (1) failed with code HR = DIERR_INVALIDPARAM
[DINPUT] [PAD1] CreateEffect (1) failed with code HR = DIERR_INVALIDPARAM
Original issue reported on code.google.com by ejocys
on 24 Apr 2010 at 10:02
What version of the product are you using? On what operating system?
The most recent version of the download, taken 6-20-10.
What gamepad are you using? On what version of drivers?
SteelSeries 3GC controller, vibration compatible driver downloaded from their
site yesterday, 6-19-20
Provide any additional information below:
I am using the emulator to attempt to use the aforementioned controller to play
Prototype, a Games for Windows game. I have configured the program and all the
buttons are properly assigned, but I hear no initialization beep when starting
the program, and no input from the controller is recognized. What's up? Am I
placing the .dll file in the wrong place or something?
Original issue reported on code.google.com by [email protected]
on 20 Jun 2010 at 12:37
What steps will reproduce the problem?
1. Install Sonic All-Star Racing from Steam
2. Plug in Logitech dual-action (wired, non-rumble)
3. Copy then Run x360ce.exe in the game install folder
4. Load Logitech dual-action settings, save file
5. Run the game, and it goes to black screen, then back to desktop and
crash. The "Problem details" of the crash dialog reveal that the problem is
with xinput1_3.dll.
--
What is the expected output? What do you see instead?
Was hoping the game would work with my pad!
--
What version of the product are you using? On what operating system?
x360ce.App-2.0.2.51.zip on Win 7, 64-bit.
---
What gamepad are you using? On what version of drivers?
Logitech Dual-Action.
---
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Sorry, I don't know what "thired label" means.
This bug occurs both with and without Logitech Profiler running.
I noticed that the "count" field in the status bar keeps going up, such
that I cannot actually see any other status message that comes up for more
than a very short period of time. Is this significant?
Original issue reported on code.google.com by [email protected]
on 22 May 2010 at 11:13
1) I tried a new version (2.0.2.46 beta 2).
But force feedback doesn't work in need for speed shift ;-(
It's crashed with the follwoing log:
11:36:38.7628370:: [CORE] x360ce 3.2.0.97 (modded) started by process
shift.exe PID 2428
11:36:43.7633144:: [XINIT] Initializing Gamepad 1
11:36:43.7633144:: [XINIT] User ID: 0, Last User ID: -1
11:36:43.7633144:: [DINPUT] [PAD1] Enumerating User ID 0
11:36:43.7633160:: [DINPUT] [PAD1] Device "Macro Vibration Joystick"
initialized
11:36:43.7633160:: [XINIT] [PAD1] Enumeration finished
11:36:43.7633160:: [DINPUT] [PAD1] Device with 5 axes
11:36:43.7633160:: [XINIT] Initializing Gamepad 2
11:36:43.7633160:: [XINIT] User ID: 1, Last User ID: 0
11:36:43.7633160:: [DINPUT] [PAD2] Enumerating User ID 1
11:36:43.7633206:: [PAD2] Enumeration FAILED !!!
11:36:43.7633206:: [XINIT] [PAD2] Enumeration finished
11:38:34.7744529:: [DINPUT] [PAD1] CreateEffect (1) failed with code HR =
DIERR_NOTEXCLUSIVEACQUIRED
11:38:34.7744544:: [DINPUT] [PAD1] CreateEffect (1) failed with code HR =
DIERR_NOTEXCLUSIVEACQUIRED
1) And with new version in x360ce.exe when i try to enable vibration test
it doesn't work ;-( with old version WIP 20100208 it works fine.
I use win 7.
gamepad: dvtech js26
Original issue reported on code.google.com by [email protected]
on 24 Apr 2010 at 4:29
What steps will reproduce the problem?
1. Using the version provided on the homepage
2. setting a gamepad up with x360ce.exe
3. Starting the game "Blur"
What is the expected output? What do you see instead?
It works perfectly on XInputTest.exe, but the game crashes immediately
What version of the product are you using? On what operating system?
Win7 x64, newsest version of your program [downloaded today from your
homepage, 05/28/2010]
What gamepad are you using? On what version of drivers?
A cheap PS3-like gamepad, bigben
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 28 May 2010 at 5:42
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
What gamepad are you using? On what version of drivers?
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 20 May 2010 at 12:48
I have a problem with the emulator does not recognize the control when I play
does not beep. I have a Logitech Cordless RumblePad control 2 USB. Copy all
files in the folder of the game. rename the Dll by all testing if not
recognized and not work. I have configured the game in XInput. The game is PES
2010. configure my control everything well except that when I go to play
nothing happens not recognized, help please! have emulador XBOX 360 Controller
Emulator 2.0.2.62 Beta 2 (XInput 3.2.0.120)
Original issue reported on code.google.com by [email protected]
on 21 Jul 2010 at 4:59
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
What gamepad are you using? On what version of drivers?
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 11 Jun 2010 at 11:40
What steps will reproduce the problem?
1.start split second
2.configure both joypads
3.start a split screen match
What is the expected output? What do you see instead?
both players should be able to start the race and control their cars.
Instead neither controller functions, only keyboard input.
(possibly game, not x360ce related)
What version of the product are you using? On what operating system?
Using latest version of x306ce 3.1.4.1 Windows 7 (x64)
Game is version 1 as far as i can tell.
What gamepad are you using? On what version of drivers?
Madcatz gamepad for xbox 360
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 15 Jun 2010 at 9:24
What steps will reproduce the problem?
1. Run Tom Clancy's H.A.W.X with x360ce
What is the expected output?
x360ce working
Original issue reported on code.google.com by tapcio
on 14 Apr 2010 at 9:28
What steps will reproduce the problem?
1.copy xinput1_3 and x360ce.ini files to game folder where .exe exits
2.cannot recognize any controllor
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
What gamepad are you using? On what version of drivers?
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 20 May 2010 at 5:21
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
What gamepad are you using? On what version of drivers?
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 9 Jul 2010 at 1:53
What steps will reproduce the problem?
1. set D-pad POV=0
2. set a button id to D-pad Up, Down etc..
What is the expected output? What do you see instead?
nothing happens when pressing those mapped button, it worked with older
version, before it was moved to google code
What version of the product are you using? On what operating system?
trunk(but it doesn't work even with the precompiled version) on windows 7 32bit
What gamepad are you using? On what version of drivers?
dualshock 3 with this driver
http://tamamyikesu.web.fc2.com/sd_devicedriver.html
Original issue reported on code.google.com by [email protected]
on 2 May 2010 at 11:33
Attachments:
What steps will reproduce the problem?
1.Update Blur to the latest version
2.Use x360ce (latest version)
3.Run game
What is the expected output? What do you see instead?
No output whatsoever; init beep works, but after that the screen remains
black, hard process kill required.
What version of the product are you using? On what operating system?
Blur with the 2nd update, Windows 7 x64
What gamepad are you using? On what version of drivers?
Saitek PS2700, latest supplied drivers.
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
X360ce worked with the initial release version of Blur, now it doesn't.
Tried multiple emulators (including the Chinese one), fiddled with the
settings (including spoofing the VID and PID, using fake wintrust), used a
spoofer dinput dll, tried different controllers (Thrustmaster Dual Analog
3). No results. Game fails to initialize, no errors whatsoever though.
Original issue reported on code.google.com by [email protected]
on 31 May 2010 at 12:26
What steps will reproduce the problem?
1.start Split Second Velocity
2.Enter multiplayer split screen
3.Start any race
What is the expected output? What do you see instead?
The controller works fine in single player and LAN, but when I start split
screen, only the keyboard works! Even though the game knows a controller is
plugged in.
What version of the product are you using? On what operating system?
I am using the latest one (downloaded today) on Vista 32 bit.
What gamepad are you using? On what version of drivers?
I am using a PS3 controller with libusb drivers. Your software works fine in
other games by the way, even in other split screen games.
Also if you want you can provide any additional information below.
If 2 ps3 controllers are plugged in, and you start single player, both will
control the car! But in split screen, weather it's controller + keyboard or 2
controllers, they never work. Additionally, the controller only works in game
in single player, I can't use it to navigate menus or pause the game.
Original issue reported on code.google.com by [email protected]
on 28 Jul 2010 at 9:59
What steps will reproduce the problem?
1.Using x360ce v. 3.1.4.1 with Blazing Angels 2
2.Using x360ce v. 3.1.4.2 with Blazing Angels 2
3.
What is the expected output? What do you see instead?
The emu is not working with game. Wont beep at start.
What version of the product are you using? On what operating system?
Blazing Angels 2 with latest patch, windos 7 x64
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 15 Apr 2010 at 4:07
What steps will reproduce the problem?
1. Run the game
2. No vibrations at all [should appear for example when jumping from
bar/stick/timber [whatever :] to another bar].
What is the expected output? What do you see instead?
Expected: Vibrations
Instead: No vibrations
What version of the product are you using? On what operating system?
2.0.2.51; Windows 7 64bit
What gamepad are you using? On what version of drivers?
Saitek Cyborg Rumble Pad. 6.0.5.11
Of course vibrations work okay in Saitek properties "check tool".
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Vibrations have worked with older version of xinput test, but then havent'
worked right analog stick. Problem seems to lie within dll.
Despite that - everything is working flawlessly at last... just... no
vibrations.
Original issue reported on code.google.com by [email protected]
on 6 May 2010 at 5:11
What steps will reproduce the problem?
1. Start the game
What is the expected output? What do you see instead?
360 Controller detected.
What version of the product are you using? On what operating system?
Windows 7 32bit, 3.2.0120 and 2.0.2.62
What gamepad are you using? On what version of drivers?
Generic 12 Button.
Original issue reported on code.google.com by [email protected]
on 2 Jun 2010 at 1:07
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
What gamepad are you using? On what version of drivers?
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 1 Aug 2010 at 4:07
A save to option which allows the user to create configurations with the
exe and then save them to a directory of the users choice.
A more indepth idea would be to make use of the system uninstall/install
keys to profile the location of Xinput games, similarly to what Creative
Alchemy does so installing a configured X360Ce profile into the app is as
simple as clicking install.
Original issue reported on code.google.com by [email protected]
on 24 Apr 2010 at 2:38
What steps will reproduce the problem?
1. Using the version provided on the homepage
2. setting a gamepad up with x360ce.exe
3. Starting the game "Blur"
What is the expected output? What do you see instead?
With x360ce it works perfectly, but as the game starts, it crashes
What version of the product are you using? On what operating system?
Newest version (downloaded today), i'm on Windows Vista Home 32bit
What gamepad are you using? On what version of drivers?
I'm using a ps2 gamepad with a USB adapter
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
This is the crash report:
Name event: BEX
name application: Blur.exe
version application: 0.0.0.0
Timestamp application: 562b029a
name module with error: XINPUT1_3.dll
Version module with errors: 3.2.0.120
Timestamp module with errors: 4bfc37f1
Offset eccezione: 00008c74
Code eccezione: c0000417
Dati eccezione: 00000000
Versione SO: 6.0.6000.2.0.0.768.3
ID impostazioni locali: 1040
Informazioni aggiuntive 1: 6380
Ulteriori informazioni 2: 5fbd282ff3cbebc3fb3e7a8c2eada305
Ulteriori informazioni 3: 862d
Ulteriori informazioni 4: 568b8c45b947fe2cf9a314a7876a71e6
Original issue reported on code.google.com by [email protected]
on 16 Jul 2010 at 5:07
What steps will reproduce the problem?
1. Install Sonic & SEGA All-Stars Racing (DVD)
2. Plug in 2 XBOX 360 Controllers AND 2 Logitech Dual-Action Gamepad
3. Install x360ce r120
4. Use the 2 XBOX 360 Controllers in "native mode"
5. Load the Logitech settings for pads 3 and 4 (Logitech)
What is the expected output? What do you see instead?
I wanted to play the game with 4 controllers. Black screen on launch.
What version of the product are you using? On what operating system?
x360ce v2.0.2.62 and xinput r120
What gamepad are you using? On what version of drivers?
2 XBOX 360 controllers with latest driver from MS and 2 Dual Action
Gamepads with LGS 5.08 x64 Driver on Win. 7 x64.
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
I hope this thread will be helpful for everybody. And the game is working
fine without x360ce and the 2 X360 Pads. Just wanna play with more friends :)
Original issue reported on code.google.com by [email protected]
on 1 Jun 2010 at 9:26
What steps will reproduce the problem?
1. Use two controllers on the emulator (tried many versions)
2. Start Kane and Lynch and see that one of the controllers can't do anything
On what operating system?
Windows XP, but two controllers are working at other games too
What gamepad are you using? On what version of drivers?
Logitech Cordless Rumblepad 2 and normal Logitech Rumblepad 2
Original issue reported on code.google.com by [email protected]
on 22 Apr 2010 at 8:28
[deleted issue]
What steps will reproduce the problem?
1. replacing original system xinput drivers
2.
3.
What is the expected output? What do you see instead?
Every game I play doe the pc speaker beeps. Controls never work as they are
intended to, with the controls.
What version of the product are you using? On what operating system?
an older version before the name change.
What gamepad are you using? On what version of drivers?
logitech dual action
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
I just need to know how to restore my original xinput drivers so I can start
fresh. If i just purchase an xbox 360 controller, am i screwed?
Original issue reported on code.google.com by [email protected]
on 11 Jun 2010 at 8:41
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
What gamepad are you using? On what version of drivers?
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 26 Apr 2010 at 6:36
What steps will reproduce the problem?
1. Download the application and start it in Windows XP
2. A few exception dialogs occur (two or three)
3. Application does not recognize any game controllers.
What is the expected output? What do you see instead?
Application should recognize all game controllers connected to the computer.
What version of the product are you using? On what operating system?
2.0.2.21 on Windows XP SP3 32bit
What gamepad are you using? On what version of drivers?
Ehere JoyPad, generic PlayStation 2 controller with USB connection ($7 on
Ebay) and force feedback. Microsoft Driver 5.1.2600.5512. PCI VID 0x0810,
PID 0x0001.
Partial solution: I recompiled the app on Windows XP with VisualStudio
2008. VisualStudio outputs
------ Build started: Project: x360ce.App, Configuration: Release Any CPU
------
Project file contains ToolsVersion="4.0", which is not supported by this
version of MSBuild. Treating the project as if it had ToolsVersion="3.5".
x360ce.App -> C:\Documents and Settings\lippold\My Documents\Visual Studio
2008\Projects\x360ce-read-only\x360ce.App\bin\Release\x360ce.exe
"C:\Documents and Settings\lippold\My Documents\Visual Studio
2008\Projects\x360ce-read-only\x360ce.App\Documents\JocysCom.sign.bat"
"C:\Documents and Settings\lippold\My Documents\Visual Studio
2008\Projects\x360ce-read-only\x360ce.App\bin\Release\x360ce.exe"
File doesn't Exist: "C:\Program Files\Microsoft
SDKs\Windows\v7.0\Bin\signtool.exe"
========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ==========
So it seems as if the application uses the .NET Framework 4.0, which is not
supported on Windows XP. Recompiling with .NET 3.5 is OK, resulting
executable is attached. Game controllers are now properly recognized, and
no exceptions occur. However, when I try to start Sonic & SEGA Allstars
Racing PC, my controllers are not recognized (meaning that the XBox
Controller emulation does not work for that particular game).
Original issue reported on code.google.com by [email protected]
on 25 Apr 2010 at 11:15
Attachments:
What steps will reproduce the problem?
1.Start Saboteur
2. move the righn axis, you will notice that it does not work properly.
3.
What is the expected output? What do you see instead?
I expect the right axis to be able to look around in all directions, but
it behave like a twister or something.
What version of the product are you using? On what operating system?
x360ce.App-2.0.2.51.zip
What gamepad are you using? On what version of drivers?
Play station 1 dual shock. VL813 Dance.exe I googled that, it has the
same filename and size than my driver.http://www.zebronics.info/downloads/
Racing_Wheel/ZEB-500RW/
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by Ulpianosonsi
on 22 May 2010 at 10:28
The problem is that x360ce emulates only one of the gamepads i connected to
play Trine. So the game can't realy be playd with the 2nd gamepad (can't
controll cursor). First gamepad works good! And yes the controlls can't be
configured so that they work fine with my gamepad.
I'm useing the x360ce vibmod 3.1.4.1
I'm useing Speed Link's First Strike Gamepad with drivers that came from CD in
the gamepad box.
The first gamepad works great! i configured the .ini file so it uses FakeAPI,
setted the VID/PID to both gamepads and setted the controlls so they match x360
controller the most.
Original issue reported on code.google.com by [email protected]
on 4 Aug 2010 at 12:23
What steps will reproduce the problem?
1.Controller detected in Ximput Test
2.Can't Map the controller using "x360ce.exe"
3."Kane & Lynch" doesn't recognize the gamepad
What version of the product are you using? On what operating system?
Last version, on Windows Vista.
What gamepad are you using? On what version of drivers?
BigBen Controller PC, don't know about the drivers, Bigben doesn't provide them
...
Original issue reported on code.google.com by [email protected]
on 27 Jun 2010 at 5:31
What steps will reproduce the problem?
1. using two ps2 controller on the madrics superbox3 pro the second is not
recognized
2.the second controller is not recognized in x360ce.exe or any game
What gamepad are you using? On what version of drivers?
madrics superbox 3 pro and 2 ps2 controller.
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
they used the same PID & VID
add the log if it can help
Original issue reported on code.google.com by [email protected]
on 18 Jun 2010 at 3:44
Attachments:
What steps will reproduce the problem?
1.Run x360ce.App
2.Change tab to active controller General tab
3.Change to different tab
4.Change back
What is the expected output? What do you see instead?
Normal switch to tab. A error message with protected memory write/read
exception
Original issue reported on code.google.com by tapcio
on 20 Apr 2010 at 3:32
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
What gamepad are you using? On what version of drivers?
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 26 May 2010 at 3:18
What steps will reproduce the problem?
1. Download x360ce.App-2.0.2.62.zip and xinput_r120.zip
2. Extract to folder
3. Launch x360ce.exe
What is the expected output? What do you see instead?
X360ce starts normally. Instead, the main window isn't responding to mouse
input and count & error rate is running fast.
What version of the product are you using? On what operating system?
x360ce.App-2.0.2.62.zip and xinput_r120.zip, Windows 7 32bit
What gamepad are you using? On what version of drivers?
Microsoft Controller S, XBCD 0.2.7
Original issue reported on code.google.com by [email protected]
on 16 Jun 2010 at 8:59
Attachments:
What steps will reproduce the problem?
1.configure ps3 gamepad with x360ce
2.Save
3.Not Work in Beat Hazard
What is the expected output? What do you see instead?
I want to play Beat Hazard with my ps3 gamepad
What version of the product are you using? On what operating system?
XBOX 360 Controller Emulator 2.0.2.62
OS : Windows Xp Home Edition sp3
What gamepad are you using? On what version of drivers?
I use an official ps3 gamepad I use this driver
http://www.zebulon.fr/dossiers/75-sixaxis-ps3-sur-pc.html
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 5 Jul 2010 at 12:14
What steps will reproduce the problem?
1. Trying to assign a button to the Dpad buttons
2.
3.
What is the expected output? What do you see instead?
After assigning Button 4 (or IHAxis2) to Dpad UP and Button 1 (or HAxis2)
to Dpad Down id doesn't seem like its working,anyway i save the setup, i
launch the game (Blur), and i expect it to work, but nothing.
What version of the product are you using? On what operating system?
X360ce 2.0.2.61 BETA2 on Windows 7 32Bit
What gamepad are you using? On what version of drivers?
Genius MaxFire MiniPad V2
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 1 Jun 2010 at 7:36
I am using the latest build of x360ce, and I compliment you on your work.
I notice the D-pad only allows 4-way (Up, Down, Left Right).
Do you expect to support 8-way D-pad anytime soon?
Thanks in advance!
jp
Original issue reported on code.google.com by [email protected]
on 22 Jun 2010 at 4:21
What steps will reproduce the problem?
1. Start x360ce.App or any game using the x360ce library
What is the expected output? What do you see instead?
As a default, my joystick uses its FF motors to simulate the mechanical
spring used in most non-FF joysticks. However, after using x360ce this
effect is disabled, so there is no spring force. Even after closing x360ce.
What version of the product are you using? On what operating system?
x360ce.App-2.0.2.62
xinput_r120
on Windows 7 64bit
What gamepad are you using? On what version of drivers?
Microsoft Sidewinder Force Feedback 2 - native drivers
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
affects both
Original issue reported on code.google.com by [email protected]
on 30 May 2010 at 11:39
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
What gamepad are you using? On what version of drivers?
Please set third label to Core if issue affect emulator (dll file) or App
if issue affect x360ce.App application (exe file). Also if you want you can
provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 12 May 2010 at 2:28
What steps will reproduce the problem?
1. Using x360ce with Sonic & Sega all stars racing game
2.
3.
What is the expected output? What do you see instead?
Normal operation. Frame rate drops to very low (15 fps or lower) when
force feedback is active in game.
What version of the product are you using? On what operating system?
The prpblem can been seen on any version of x360ce vibmod from 3.1.1.0 to
3.1.4.1 and XBOX 360 Controller Emulator up to 2.0.2.19 Beta 2. I haven't
yet tried newer versions.
3.1.0.0 beta 3 works without the frame rate drop.
This is all on Windows 7 OS.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 19 Apr 2010 at 10:35
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