mattlawr / librarywalktd Goto Github PK
View Code? Open in Web Editor NEWA tower defense game based on Library Walk.
A tower defense game based on Library Walk.
The player can drag with right click to move the camera around the map. The problem is that the camera can actually view the scene beyond the boundaries of the map, if zoomed out.
Either a fancy script can be written to account for the camera edges instead of the camera center, or the map can be expanded outwards beyond the playable area.
Need to implement headphone students, and other variations of enemies.
Most sound assets are already done, so this means adding code to handle these sounds.
The game shouldn't start immediately in the game scene. We need to introduce the title of the game and maybe have some credits screen. Needs a button to start the game also.
Right now, the WaveSpawner seems to throw a lot of enemies at the player after a short time playing. This needs to be fixed with a more balanced system.
Towers should not be placed on top of each other. Probably will need to modify TowerUI.cs
The player needs to learn how to play once they start the game. Maybe write some text on the screen when the game starts?
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