Summary: <<<<<<< HEAD <<<<<<< HEAD <<<<<<< HEAD This is a .obj parser that is used to bring in outside models and integrate directly to native WebGL.
This is a .obj parser that is used to bring in outside models and integrate directly to native WebGL. Here is some great documentation that I was using for parsing the .OBJ file -> http://www.martinreddy.net/gfx/3d/OBJ.spec
parent of c6a5ab2... Update README.md ======= This is a .obj parser that is used to bring in outside models and integrate directly to native WebGL.
Here is some great documentation that I was using for parsing the .OBJ file -> http://www.martinreddy.net/gfx/3d/OBJ.spec
3d1d403ccc7082fcc42f24f035619a50bd32d6aa ======= This is a .obj parser that is used to bring in outside models and integrate directly to native WebGL.
Here is some great documentation that I was using for parsing the .OBJ file -> http://www.martinreddy.net/gfx/3d/OBJ.spec
3d1d403ccc7082fcc42f24f035619a50bd32d6aa
To-Do:
- Abstract out parser to work for more than just WebGL
- Make parser compatible vertex normals for lighting
- Make parser handle colors in substitute of textures (more on the program side)