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A procedural textures authoring and 3D model painting tool based on the Godot game engine

License: MIT License

Shell 0.10% Python 0.54% GDScript 95.44% Makefile 0.07% GLSL 3.77% Batchfile 0.08%

material-maker's Introduction

Material Maker

This is a tool based on Godot Engine that can be used to create textures procedurally and paint 3D models.

Its user interface is based on Godot's GraphEdit node: textures and brushes are described as interconnected nodes.

Download

On Windows, you can also install Material Maker using Scoop:

scoop bucket add extras
scoop install material-maker

... or Chocolatey (default or portable install):

choco install material-maker
choco install material-maker.portable

Can't wait for next release? Automated builds from master branch are available (use at your own risk):

Build Passing

Documentation

Translations

Translation files can be installed using the Install button in the Preferences dialog.

Community

Screenshot

Screenshot

License

Copyright (c) 2018-2021 Rodolphe Suescun and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.

material-maker's People

Contributors

rodzill4 avatar arnklit avatar calinou avatar vreon avatar wojtekpil avatar sisilicon avatar jackaperkins avatar metincetin avatar easynam avatar escargot-sans-gluten avatar zhibade avatar yeldhamdev avatar paulofalcao avatar bliepp avatar aaronfranke avatar kewlamogh avatar teddydd avatar luggage66 avatar goldenthumbs avatar jummit avatar relintai avatar tcroc avatar raedwulf avatar skyace65 avatar

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