maximecordeil / iatk Goto Github PK
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License: MIT License
Immersive Analytics Toolkit
License: MIT License
Hello,
I follow the end of this tutorial (https://vimeo.com/320646218). I would like to add axes using code.
How can I do that ?
Thanks for your help
Hi Maxime,
I added the repository the folder IATK , imported it by drag and drop in "ASSET" but I am not able to see the IATK option in Heirarchy window( to add datset and iatk visualization)
[attached image below]
May you please suggest where m i going wrong. I am new beginner with unity and IATK.
Hi guys,
great work : ) I found your project when writing my master's thesis. You might want to have a look at the project, its MIT licensed : ) Maybe its of some use to you ; )
https://github.com/limbusdev/VinkedViewsMR
Cheers,
Georg
I'm trying to use MRTK as the ux layer of my app and IATK for the viz. I'm curious how to interact with data in the IATK plots using MRTK, so for example with a hololens i can touch a data point and get details.
Calling TweenPosition() (as a result of changing dimensions) in View.cs stops and freezes any other active tweens in other views.
Steps to reproduce:
This causes the visualisations to be "delayed", such that changing their dimensions will always cause the marks to be in the positions of the previously set configuration, not the newest one.
I've tried to run this but i don't now which versions to use...
It says Unity 2021.3.3f, but then with the VRTK it asks for another Unity version...
No combination is working
Is it possible, as used with color in Bind Color Palette, to define different shapes relating to the categories of points?
Your requirements list Unity 2017 and VRTK. VRTK lists 2018.3.10f1 and above. Can i move to unity 2018 for both IATK and VRTK ?
Thanks
Is there a branch were you update the SteamVR and VRTK to support SteamVR 2.0+?
Getting the infamous VRTK Valve error in Unity editor?
I´m talking from Brazil. Maybe this is the problem.
It seems that the imported numbers from the file end up losing their decimal points... For example, 96.3 becomes 963.
Any idea of how can I solve this?
Some prefab are reported as "missing" in scenes "BrushingScene" and "LinkingScene", without any other compilation errors.
I guess this is because of some VR related package (VRTK or SteamVR) which broke the compatibility.
Are those prefab needed for testing IATK in VR? Can I just replace them with the standard VRTK prefabs?
When deploying IATK, two errors occurred:
(1) The type or namespace named "LinearDriveFacade" was not found in the Assets\IATK-master\Assets\IATK\Scripts\Controller\VRVisualisation.cs file.
(2)There is no type or space named "Interactions" in the "Tilia" namespace in the Assets\IATK-master\Assets\IATK\Scripts\Controller\VRVisualisation.cs file.
How to solve these?
I'm trying to get IATK to work.
After open Unity, it shows the compiler error "Library\PackageCache\[email protected]\UnityEditor.TestRunner\Api\IErrorCallbacks.cs(1,1): error CS1056: Unexpected character '"
What I'm doing wrong?
Hallo...
At #34 is explained that you created a tutorial to use VRTK.
However, it is not enough to create new visualizations!!! Please, we need a documentation to tell us which are the steps to follow then you have an interactable scatterplot.
Also, a new question: is it possible to touch a specific point ? I need to create a window to show some information of that point.
Hello.
I am a student who wants to use your project.
When I download the file from your github and open it in unity, if I click on the right mouse, the IATK menu is not visible.
Can you tell me how to fix it?
All colour values of a visualisation (rgba) get set to 0 and the geometry size increases to some inflated amount during both in editor and runtime.
This seems to happen whenever play mode is entered/exited, and also whenever a visualisation is disabled and re-enabled.
Finally I finished to build and publish an IATK application at Oculus Quest 2. It is not necessary using Air Link to run the application in Oculus. However, the quality of rendering is very poor.
Could you help me to configure in Unity that the build works fine in Oculus Quest 2?
Hi there,
great work. Very interesting. Could you please provide use with a license file to clarify, if and how people are allowed to use your code?
Best regards,
limbusdev
Following the VIS 2018 tutorial, of the wine example, you define Type in Blind Colour Pallete. Next, assigns two different colours for both the types.
In my Unity, it happens nothing (Geometry->Points). It is not rendering any points. I'm using Unity 2021.3.4f1.
Could you help me?
I'm following the tutorial (https://vimeo.com/320646218) and this point I'm creating a scatterplot.
The values from the Axis are different from my work. As seen in the figure, there is no value in Date axis. How can I enable this appearance?
This file has merge conflicts. It doesn´t open in Unity.
Hi. Is there a way to know which version of Unity and VRTK to use with IATK for any given commit?
For example, in the excellent talk posted on vimeo, I believe the Unity version was 2017 and VRTK was presumably an earlier version at that time. However, both VRTK and IATK (and Unity) are constantly moving forward. Is there a README or text file within the IATK repository that provides the current versions of VRTK and Unity (used at the time of the commit)? That way if somebody clones the IATK repo at any given time, they will know which version of Unity and VRTK to use.
Thank you.
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