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iatk's Issues

Not able to see the IATK optiion in Heirarchy window

Hi Maxime,

I added the repository the folder IATK , imported it by drag and drop in "ASSET" but I am not able to see the IATK option in Heirarchy window( to add datset and iatk visualization)

[attached image below]

May you please suggest where m i going wrong. I am new beginner with unity and IATK.

Thanks,
Mahtab
iatk_issue

How to interact with elements of the visualization?

I'm trying to use MRTK as the ux layer of my app and IATK for the viz. I'm curious how to interact with data in the IATK plots using MRTK, so for example with a hololens i can touch a data point and get details.

Existing tweens in View immediately stop when new tween is started

Calling TweenPosition() (as a result of changing dimensions) in View.cs stops and freezes any other active tweens in other views.

Steps to reproduce:

  1. Create multiple IATK visualisations
  2. Configure them such that they have visible marks/geometry
  3. In a single frame, update a dimension for all IATK visualisations
  4. Only the last updated visualisation will be animated. The other visualisations will appear unchanged (axes are fine) as their tweens have been interrupted.

This causes the visualisations to be "delayed", such that changing their dimensions will always cause the marks to be in the positions of the previously set configuration, not the newest one.

Versions?

I've tried to run this but i don't now which versions to use...
It says Unity 2021.3.3f, but then with the VRTK it asks for another Unity version...
No combination is working

Not Steam VR 2.0 compatible?

Is there a branch were you update the SteamVR and VRTK to support SteamVR 2.0+?

Getting the infamous VRTK Valve error in Unity editor?

CSV Import numbers

I´m talking from Brazil. Maybe this is the problem.

It seems that the imported numbers from the file end up losing their decimal points... For example, 96.3 becomes 963.

Any idea of how can I solve this?

Missing prefab in some Scenes

Some prefab are reported as "missing" in scenes "BrushingScene" and "LinkingScene", without any other compilation errors.

Capture

I guess this is because of some VR related package (VRTK or SteamVR) which broke the compatibility.

Are those prefab needed for testing IATK in VR? Can I just replace them with the standard VRTK prefabs?

IATK deployment issues

When deploying IATK, two errors occurred:
(1) The type or namespace named "LinearDriveFacade" was not found in the Assets\IATK-master\Assets\IATK\Scripts\Controller\VRVisualisation.cs file.
(2)There is no type or space named "Interactions" in the "Tilia" namespace in the Assets\IATK-master\Assets\IATK\Scripts\Controller\VRVisualisation.cs file.
How to solve these?

Error to start project IATK

I'm trying to get IATK to work.

  1. Download the project from Github
  2. Install Unity 2021.3.4f1
  3. Open the project (shows the window below, then Enter Safe Mode

image

  1. Exit Safe Mode
  2. Download Mapbox and imported
  3. Close Unity
  4. Open again and show the same window above

After open Unity, it shows the compiler error "Library\PackageCache\[email protected]\UnityEditor.TestRunner\Api\IErrorCallbacks.cs(1,1): error CS1056: Unexpected character '"

What I'm doing wrong?

New scenes or visualizations with Tilia

Hallo...

At #34 is explained that you created a tutorial to use VRTK.

However, it is not enough to create new visualizations!!! Please, we need a documentation to tell us which are the steps to follow then you have an interactable scatterplot.

Also, a new question: is it possible to touch a specific point ? I need to create a window to show some information of that point.

The IATK menu is not visible

Hello.
I am a student who wants to use your project.
When I download the file from your github and open it in unity, if I click on the right mouse, the IATK menu is not visible.
Can you tell me how to fix it?

Colour being set to 0 and geometry size enlarging unintentionally

All colour values of a visualisation (rgba) get set to 0 and the geometry size increases to some inflated amount during both in editor and runtime.

This seems to happen whenever play mode is entered/exited, and also whenever a visualisation is disabled and re-enabled.

Quality of rendering in Quest 2

Finally I finished to build and publish an IATK application at Oculus Quest 2. It is not necessary using Air Link to run the application in Oculus. However, the quality of rendering is very poor.

Could you help me to configure in Unity that the build works fine in Oculus Quest 2?

No license file provided

Hi there,
great work. Very interesting. Could you please provide use with a license file to clarify, if and how people are allowed to use your code?

Best regards,
limbusdev

Blind Colour Pallete

Following the VIS 2018 tutorial, of the wine example, you define Type in Blind Colour Pallete. Next, assigns two different colours for both the types.

In my Unity, it happens nothing (Geometry->Points). It is not rendering any points. I'm using Unity 2021.3.4f1.

Could you help me?

Values in Axis

I'm following the tutorial (https://vimeo.com/320646218) and this point I'm creating a scatterplot.

The values from the Axis are different from my work. As seen in the figure, there is no value in Date axis. How can I enable this appearance?

image

How to Identify version of Unity and VRTK to use with IATK at any point in time?

Hi. Is there a way to know which version of Unity and VRTK to use with IATK for any given commit?

For example, in the excellent talk posted on vimeo, I believe the Unity version was 2017 and VRTK was presumably an earlier version at that time. However, both VRTK and IATK (and Unity) are constantly moving forward. Is there a README or text file within the IATK repository that provides the current versions of VRTK and Unity (used at the time of the commit)? That way if somebody clones the IATK repo at any given time, they will know which version of Unity and VRTK to use.

Thank you.

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