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MaxIsJoe avatar MaxIsJoe commented on July 29, 2024

CanvasModulate only affects the UI currently, tried switching layers and everything I can to make it only affect the tilemap but failed.

Light2D breaks the shadows for walls and doors, this allows the player to see behind walls which is not the effect we want, Light2D should only effect the entire tilemap for outside areas but so far I can't make it affect it the tilemap and everything on-top of it only.

from twcremake.

MaxIsJoe avatar MaxIsJoe commented on July 29, 2024

Using a Sprite and ColorRect didn't work as well, this issue will be revisited some day later.

We will continue using the Outside and Inside base nodes either way for the safe zones later on for the game.

from twcremake.

MaxIsJoe avatar MaxIsJoe commented on July 29, 2024

As of commit number 049d89dccadc89aa253457358f7e5f6482d35e54 aka #111 the Day and Night system has been fully implemented and is working correctly

It will receive some improvements and optimizations later on but right now It just works fine

from twcremake.

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