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This project forked from makrohn/universal-lpc-spritesheet

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An attempt to merge most character assets generated by the Liberated Pixel Cup into a single .xcf, where they can be mixed and matched.

Ruby 100.00%

universal-lpc-spritesheet's Introduction

Universal Sprite Sheet

An attempt to consolidate all of the humanoid entries from the Liberated Pixel Cup, lpc.opengameart.org, into a single GIMP project, as well as to try and make most clothing accessible by either gender.

Online Version

Guarav0 Has created an online version of the Universal Sprite Sheet, located at http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator

Abbreviations

In trying to keep things organized, I've employed a few different abbreviations to keep the filenames from running out of control. They are:

  • sc: spellcast
  • th: thrust
  • wc: walkcycle
  • sl: slash
  • sh: shoot
  • hu: hurt

COPYING

According to the rules of the LPC all art submissions were dual licensed under both GNU GPL 3.0 and CC-BY-SA 3.0. Further work produced in this repository is licensed under the same terms.

CC-BY-SA 3.0:

GNU GPL 3.0:

Collaborating

If you'd like to help out, please do so! I've worked with @joewhite to hammer out some basic guidelines:

  • Edit the .png files, not the .xcf. Once the pull is merged, a maintainer (@makrohn) will fold the .png files into the .xcf
  • For hairstyles, you can create a few small images, and then generate the spritesheets from them. See EditingHair.
  • As with code, try to keep pull requests grouped thematically - eg, "skintonefixes" "suitandtie" "blackshoes" so they can be evaluated separately.

universal-lpc-spritesheet's People

Contributors

caeles0 avatar gaurav0 avatar joewhite avatar jrconway3 avatar makrohn avatar

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