Matthew Boyea's Projects
5E D&D ttrpg reference documents
My 4th game: An unfinished 2D fighting game built using C++ and SFML.
A 3D arcade racer game where your vehicles have weapons and rocket boosters.
My 1st game: Bulls & Cows is a word guessing challenge; it uses C++.
My 3rd game: A Windows Console Pong clone; it uses C++ & the Win32 AP.
A 2D infinite runner game where you control a goat who escaped from its farmer.
My 5th game: An unfinished 2D platformer built using C++ and SDL2.
A 3D web racing game made with JavaScript, WebGL, and GLSL.
My 2nd game: A 2D side-scroller inspired by Romeo & Juliet; it uses C++ & SFML.
Nix Home Manager configuration files with installation instructions.
Implementation of a map which has donut charts overlaid on top of it, auto-zoomed to fit the charts.
Config files for my GitHub profile.
Pandoc scripts to add extra features for converting documents
NixOS configuration files with installation instructions.
Assembly Language Practice
Data structure implementations w/ C++ & Java
A collection of beginner & intermediate FANUC code & documents for the purpose of academic reference.
This repository stores some proof-of-concept algorithms employed by operating systems.
A resume PDF, generated with Markdown + LaTeX.
A template to build web applications with TypeScript, Solid, & Sass
Recursive notes application, hosted at https://jotrift.com
A portfolio website to host articles, apps, and games by Matthew Boyea.
An application to manage the forest of tasks.
Zombie Game Engine is a simple tool for building games using C++ & SDL2.
Zombie Unicode Game Engine is a text game engine using the Win 32 API.
Zombie Unicode Renderer is a text-based window manager using the Win 32 API