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atreus's Introduction

Atreus Keyboard

The Ergodox keyboard is an absolutely fantastic design; I use it every day at my office. However, I like to work away from the office frequently, and I thought I might try my hand at designing something a little more portable. The great thing about assembling my Ergodox is that it taught me there’s really nothing magical about it; it’s just a piece of circuitry with a bunch of switches read by a microcontroller that speaks the USB HID interface.

The Atreus is meant to be complementary to the Ergodox as something smaller, cheaper, and more travel-friendly. The case measures 25x11cm and lacks even a number row, relying heavily upon the fn key. There is no PCB in this design, requiring a manual matrix wiring approach. However, given that there are only 4 rows and 11 columns, this isn’t as daunting as it could be.

I’ve seen a number of existing DIY 40% keyboard designs, but most of them stagger the rows, which I find very annoying now that I’ve gotten used to the columnar layout of the Ergodox. In addition, many of the designs I’ve seen waste a lot of room on the space bar, failing to take into account the fact that the thumb is the strongest and most versatile of the fingers. This design avoids both these problems while taking a more couch-friendly single-piece approach.

atreus.jpg

Having so few keys, this board is pretty idiosyncratic. It works very well for the kind of work that I do, but it probably wouldn’t be a good fit for you if you do a lot of numerical data entry or make heavy use of function keys, arrows, or home/end. If you primarily use programs with good key rebinding functionality, you’re probably in good shape. For instance, there is no tab key, but in a terminal, control-i literally sends a tab keycode, and other programs can be configured to treat it equivalently as well. Similarly, enter is in a bit of an awkward position, but many programs treat control-m as the same.

Layout

Only a handful of punctuation marks (and no digits) are available unshifted, and all the modifiers are on the bottom row:

   '     ,     .     p     y       ||       f     g     c     r    l
   a     o     e     u     i       ||       d     h     t     n    s
   ;     q     j     k     x       ||       b     m     w     v    z
  esc   tab  super shift bksp ctrl || alt space  fn     -     /  enter

The numbers and most of the punctuation are on the fn layer with a numpad-style arrangement under the right hand:

   !     @     {     }     |       ||     pgup    7     8     9    *
   #     $     (     )     `       ||     pgdn    4     5     6    +
   %     ^     [     ]     ~       ||       \     1     2     3    ?
 reset paste                       ||     hwdv          .     0    =

An alternate layout has the numbers in a more traditional row across the top:

   1     2     3     4    5        ||       6     7     8     9    0
   -     +     (     )    =        ||       .     [     ]     {    }
   !     @     #     $    %        ||       ^     &     *     ~    ?
 reset paste              `        ||     hwdv        pgup  pgdn   \

I type in Dvorak but prefer to do the remapping in software rather than hardware so I don’t have to change layouts when I switch to my laptop’s internal keyboard. However, the hwdv key switches it to hardware dvorak mode, which is useful for attaching to computers that may not have software dvorak set up. The paste key sends shift+insert, while the reset button activates the bootloader, allowing easy reprogramming without opening the case.

This is all a matter of firmware though; the layout is easy to change after the fact.

Parts

Switches

This layout has five modifiers and 37 non-modifiers.

I strongly prefer the feel and sound of tactile Cherry MX blue switches for typing. However, I like having linear switches on the modifier keys (ctrl, alt, super, shift, and fn). Cherry MX red switches are nice and light but are expensive and difficult to find. Cherry MX black switches are cheaper and easier to source, but may be too heavy, especially for keys under pinky fingers.

One trick is take the springs from some of your blue switches and trade them with the springs from your black switches. The blacks then become the equivalent of reds, and the blues become MX green switches, which are a heavier variant of blues. These are typically used for space bars on boards that otherwise use blues. They could be suitable for non-modifier thumb keys like backspace, space, and enter. However, the recommended layout above has all its modifiers under the thumbs, so this is not an issue.

Diodes

In order to avoid ghosting, each switch needs a 1N4148 diode.

Microcontroller

An Arduino Micro or Teensy 2 is recommended. Be sure to get one without headers so it will fit in between the bottom layer and the plate.

Keycaps

This DSA-shaped base set (spherical indentations on the key, same profile for each row) from Signature Plastics has 52 1x keys plus a few extras we won’t use. There are two “deep dish” keys in that set which you can place under your index fingers on the home row to help guide your hands to the right spot without looking. However, you only get a single 1.5x keycap, and the middle two thumb keys both use them, so you might want to pick up an extra.

If you want labels on your keycaps, you can get a full labelled standard 104-key set from Elite Keyboards as well. However, the modifiers in that set are larger than what the Atreus uses, so you’ll have to place some mis-labelled caps on the bottom row.

Case

Layered laser-cut acrylic; see case.svg.

layers.jpg

The first two shapes in the case file are the top and bottom covers; these should be cut on 3mm acrylic (black in the photo). The third is the spacer that goes under the fourth, which is the plate on which the switches are mounted. These should be cut in 6mm, especially the spacer, which needs to be at least as thick as the micro USB cable you connect to the microcontroller. The switch plate could be thinner, but not under 3mm.

On a 100W Epilog laser, the 3mm layers cut in about a minute and a half. I did a run with 6mm acrylic of the other layers which took nearly 6 minutes.

Firmware

My fork of the tmk firmware has support for the Atreus layout. You should be able to cd into the keyboard/atreus directory and run make KEYMAP\=atreus (or whichever variant you want) to produce a qwerty atreus.hex file. You will probably want to create your own layout once you’ve gotten a chance to try it and see what works for you. Use the .hex file with the teensy loader or Arduino tools to upload to the microcontroller.

Once the firmware is loaded and the keyboard is assembled, pressing the onboard reset button to update new versions of the firmware is pretty cumbersome; instead use the “reset” button on the lower left of the layout which has the same effect.

I’m working on an experimental Forth-based firmware in the Orestes project, but that project is still in its infancy at the time of this writing.

Bill of Materials

  • 50 MX Blue switches: $29.00 (mechanicalkeyboards.com)
  • 50 diodes: $3.45 (radio shack, should be able to buy in-person)
  • Base blank DSA keycap set: $18.00 (signatureplastics.com)
  • Teensy 2: $16 (pjrc.com or mechanicalkeyboards.com)
  • Acrylic materials: $11
  • Acrylic laser cutting: 7.5 at $3/min (varies by thickness of acrylic)
  • Labelled 104 keycap set: $20.00 (optional, replaces DSA set above)
  • 5 MX Black switches: $8.50 (optional)
  • 5 MX Red switches: $10.00 (optional)
  • additional 1.5x DSA keycap: $1 (optional)

(+ 29 3.45 18 16 11 (* 3 7.5)) $99.95 plus tax/shipping

  • mechanicalkeyboards.com: free shipping in the US
  • Signature Plastics (keycaps) US shipping: $8.00
  • PJRC (teensy) shipping: $3.03

Cost-saving Options

There are a few ways to lower the cost further. Using Matias key switches could save you a fair bit if you go in on a 90-pack with someone else, but they’re a little harder to find keycaps for; the MX caps won’t work on them. Using wood for the case will reduce both the materials cost as well as the amount of time needed to cut the case.

Replacing the colored acrylic with transparent might also save a few dollars. You could also use thinner acrylic for the switch plate too; I cut mine in 4.5mm. A thinner spacer is inadvisable; even with 6mm it’s pretty tight.

Another common trick is scavenging keycaps and switches from used keyboards; something with Cherry or Alps switches should work. This can be time-consuming though.

Other Tools

You’ll need a soldering iron, solder, a glue gun, a multimeter, wire, wire strippers, and a USB mini cable. You’ll also need seven M3 machine screws with nuts; the length of the screws depends on the thickness of the acrylic you use. You can add rubber feet to thet bottom to prevent the board from sliding around when placed on a desk.

Assembly

Once you have all the parts, the first thing to do is glue the switches to the switch plate since there’s no PCB to hold them in place. Be aware that the screw holes unfortunately are not symmetrical, so before inserting the switches it’s important to ensure that the plate is right-side-up. Use a drop of hot glue on the top and bottom of each switch to affix it in place.

wires.jpg

Once the switches are in place, the matrix must be created. I recommend getting red wire for the (postitive) rows and black for the (negative) columns. The rows need eight wires with the insulation exposed at intervals matching the spacing of the switches; see the above photo for details. You could also just use many short stripped segments of wire instead of a contiguous piece.

thumb-diagram.jpg

Most of the row wires will need four segments of insulation, but you’ll need two with five for the rows with the inner thumb keys. Physically the inner thumb keys look like two additional columns, but logically they are treated as if they’re in the same column with the left one in row 3 and the right one in row 4.

matrix.jpg

The exposed sections of row wire should be connected to the higher of the pins on the switch using a diode. Be aware that diodes are directional! The band around the diode should point to the top of the board. Take care with the upper row that you don’t let the wire go too close to the top edge of the board; avoid getting in the way of the spacer layer. Once the rows are wired, the remaining (negative) pin of each switch should be wired into the negative pin of the switch above and below it with black wire. This should be slightly easier since no diode is necessary. The photo above shows the completed matrix for one side. Test each row and column as you go with a multimeter. You should be able to get continuity from row to column when the corresponding switch is activated.

After the matrix has been wired on both sides, the next step is to connect the microcontroller. The TMK firmware has the rows in pins D0, D1, D2, and D3 of the microcontroller. You’ll need to connect the rows from both the left and right sides into the proper pin. There are more columns than rows, so I used ribbon cable to bring the column connections back to the microcontroller from the outside in. The columns go to pins F0, F1, E6, C7, C6, B6, D4, B1, B0, B5, and B4. It’s important to realize that when you flip over the board in order to solder it, you have to flip over the schematic in your mind too. If you count your columns from the left, you’ll get them backwards. (Which I actually did for the first half.)

controller.jpg

Once you’ve wired one side of the microcontroller in, it would be a good time to test it. You’ll need to compile and upload as per the “Firmware” section above. At this point you should be reading real keycodes from the half of the keyboard that you’ve wired. Once you’ve confirmed that’s working, continue with the other half. Then screw the other layers in place and you’re all set!

Inspiration

These fine projects all provided inspiration for various aspects of the Atreus, as well as the folks on the #geekhack freenode channel.

Builds

If you’ve built an Atreus, please let us know (pull request or otherwise) and get your name and link added here:

License

Copyright © 2014 Phil Hagelberg

Released under the GNU GPL version 3

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