mckenon / sdv-fasttravel Goto Github PK
View Code? Open in Web Editor NEWAdds a fast travel mechanic to Stardew Valley's map
Adds a fast travel mechanic to Stardew Valley's map
As the player cannot teleport into an area that's preparing for a festival, the map simply disappears when clicking on a location during a festival. This could cause some players to believe their version of the mod is glitched in some way, when in fact it's the intended behavior. In order to prevent confusion, we should add an in-game warning message to the player, stating that a festival is currently being prepared.
Hello,
I found your mod via Nexus mods but the mod was incompatible with the latest version of SDV. I noticed that the latest PRs merged to this project came after the latest release on Nexus, so I went ahead and cloned this repo to build the project myself. I'm happy to report that everything works as expected, so I think we should go ahead and make another release and upload that to Nexus for the majority of players who aren't developers.
Thanks,
Ardy
See an error in debugging on mod loading: "Found an incompatible CIL instruction (reference to StardewValley.Farmer.getMount (no such method)) while loading assembly FastTravel.dll."
It is a very simple to modify config file to add language support. Do you plan this think or i can make pull request with my solution of this?
The simplest way is to duplicate records in "config.json" with localized names.
Another way is to add new property into point section like this:
{
"MapName": "Calico Desert",
...
"Localization":
{
"Пустыня Калико"
}
},
The better way is to use game runtime resources and use current runtime localization to found localized string for english variant, but i dont know how to do this :)
when i use mod to travel. sometime it just not working. it just make you go to inventory menu and it didn't has any error log on console. i know it weird. but this is what happen
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