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svhandles's Issues

FadeDistance Defaults to 0

Sometimes FadeDistance will default to 0, causing no handles to display. There is no warning message for this, nor is there any checking to ensure the default value of FadeDistance is 25, instead of 0. We should apply a strict minimum value to FadeDistance in order to avoid the library as a whole not working due to a simple preference value.

Initial load via reflection should cache types with SV attributes.

Currently, in order to find all running instances with an SV Attribute, we do a for loop through all of the monobehaviour instances in the scene, using Object.FindObjectsOfType<MonoBehaviour>();. Instead of doing this, we should search and maintain a list of all types which include an SV Attribute and only check within instances of those specific types. This should allow us to skip over searching and opening instances which we shouldn't be worried about at all.

Add Array identifiers to Vector3[] SVHandleDisplay

Currently there is no way to differentiate between which handle is the actual position handle of the object, and which is a draggable array element. We should draw a label on each handle to show what exactly it is.

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