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Learning how to play Blackjack using tabular reinforcement learning algorithms - Monte Carlo first visit - Q learning

Jupyter Notebook 97.22% Python 2.78%
reinforcement-learning blackjack machine-learning epsilon-greedy monte-carlo-methods q-learning

blackjack-reinforcement-learning's Introduction

Blackjack-Reinforcement-learning

Artificial intelligence is no match for natural stupidity

โ€• Albert Einstein

Game version

This is simplified version of Blackjack game, suitable for tabular RL methods without card counting and shuffle tracking methods
Allowed actions:

  • hit
  • stand

Game is represented as stationary environment:

  • no multiple decks
  • every hand is dealt from full deck
  • cards are not put aside after one action

Algorithms

  • First visit Monte carlo method
  • Q learning method

Possible improvements

  • add new algorithms
  • add non-stationary environment and enable card counting

Resource

Reinforcement Learning: An Introduction

by Andrew Barto and Richard S. Sutton

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