Comments (9)
I had actually ran ME3TMM and ALOT on ME1 & ME2 in a Windows install and have them both accessible to run (and the MyDocuments folder) from my Linux install (though this wasn't my first choice, believe me) so that all I had to do was just run the games through ME3TMM in Proton :/
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What has a 3D engine to do with a modding tool? Not like there's anybody reimplementing the whole unreal engine here.
For a native version of anything from ME3Tweaks (putting aside that I don't really see the point.. it's not like you wouldn't still need wine for UDK or the base games) .NET 5 may probably easily allow that.
Otherwise you should be just fine already with dotnet48
and this.
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To be clear, Godot is capable of crating software too, in fact, Godot itself was actually made in Godot.
Regardless, that's slightly disappointing but understandable. And the games themselves already work perfectly fine in Wine.
(I've attempted to use Mass Effect mod managers in Wine before but with little or poor success. Can't 100% remember if it was this one or another one.)
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@mirh Also, I attempted your suggestion and it didn't work (with proton)
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You did install the dotnet48 verb and you did use the d3dcompiler_47.dll workaround, and the thing still isn't starting?
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Using Proton specifically to do this, with the intention to launch the games through ME3TMM, yes.
For whatever reason, ME3TMM just doesn't agree with Proton but does with an existing .NET 4.7.1 Lutris install that I used for testing. (And having DXVK enabled makes the manager's window render a transparent copy of wherever the window spawns.)
(I'm also trying to do it through Proton (using a script I have that tricks Steam into thinking the game is active but launches a different executable instead because the mod manager claims to make sure that textures are loaded with the correct LOD when the games are launched through it.)
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Then DXVK is the problem, understandably considering it has always been kind of a hack with anything that isn't pure 3D.
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That was fixed today
doitsujin/dxvk#2732
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Related Issues (20)
- "Launcher: autoboot selected game" doesn't work due to inverted condition? HOT 2
- "See what's installed": also see what's NOT installed HOT 3
- Remember the last selected game (installation target) HOT 1
- Remember the selected custom launch option HOT 1
- ME3Tweaks Mod Manager 8.2.3 (Build 132) changelog
- Switching between OT and LE requires restart for the mod library to display items HOT 2
- Bug: MEM NoGui cannot be used if unable to connect to github even if it exists locally HOT 1
- Feature Request: GAME1_EMBEDDED_TLK support for compatibility patches HOT 5
- Feature Request: Installation information - DLC mods Enable/Disable All Button
- Feature Request: Batch Installer - Sort mods by Mount Priority HOT 3
- Feature Request: Batch Mod Installer to add more than one texture mod
- Feature Request: Add remove file from Multilist and remove Multilist in moddesc editor HOT 1
- ME3Tweaks Mod Manager 8.2.4 - Build 133 changelog
- Feature Request: Indicate which mods in the list are available for check for update HOT 6
- [Question] Is this due to engine difference of tooling problem? HOT 6
- Feature Request - Font Size Accessibility HOT 1
- Error installing mod HOT 4
- Bug: Mergemods cannot target specific non-INT localized versions of files HOT 1
- Bug: LE2 new DLC generator generates invalid Plot_Treasure_Treasure_part Bio2DA
- Display Install Status of the mod directly at main window inside "Mod Library" HOT 1
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