Comments (2)
I can confirm this. Using Windows 10 64-bit, I tried several combinations:
- both 64- and 32-bit MG builds of 3.12-dev
- (32-bit) MG builds of 3.11.1
- single player game, client to Internet game (hosted by Titi), Internet game host (did NOT test LAN game)
All of these tests were carried out with network throttling disabled (i.e. the registry update was in place - I verified the registry setting using regedit, and there was no more warning on windwos throttling on MG's command line output).
On all games but the ones where I was on 3.12-dev as a network game client, UpdateFPS was around 120-140. Only in this case it kept switching back and forth between 39 and 55 constantly, with no action taking place on screen. RenderFPS was always at 40 in all tests / configurations.
Probably unrelated, but for completeness:
During at least one of the tests where the game lagged, I also got this output on console:
===> IRC Could not run the session: Illegal operation for this state run_result = 3
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fixed with 9e0d227
Thanks softcoder !!!
from megaglest-source.
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