Comments (10)
Can you confirm you do not have values for these settings in any ini files?
SimulateClientLag=x
SimulateClientLagDurationSeconds=x
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I confirm, I have no such settings.
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I have not actually verified it, but since my test system is a new Windows (10) installation (with the network delay registry patch applied) I highly doubt that these non default options are configured.
For what it's worth, I was able to reproduce this three times out of the three network games I played.
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I could reproduce it too each time I tried.
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During a test with Alket I could still reproduce it. I was using this snapshot:
mg-binary-windows-64bit-3.12-dev-develop.7z 17-Dec-2015 22:15 11779493
My test scenario was a little bit different this time, since I was installing Visual Studio at the same time, keeping the disk somewhat busy. It does not feel like this issue is just disk bound, though.
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> Project megaglest-source_w64
> #93 - origin/develop
> 2015-12-17 23:09
> 5303.fd83834
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the freezes I mentioned are gone now with a8b735f
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Filux had the command delay on linux too today. He was slow loading like windows clients do typically.
So it looks like this is not something windows specific.
( trouble with freezes are back and in their own issue now #97 )
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For me this has not occurred for a while now.
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issue seems to be ready for closing
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