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Comments (4)

IllianiCBT avatar IllianiCBT commented on September 4, 2024 1

Yeah, we have a solution in mind, but it won't be in 50.0

from mekhq.

IllianiCBT avatar IllianiCBT commented on September 4, 2024

I believe this is fixed by: #4727

Can you load this Action (it works just like a nightly), advance one day, conclude the contract and then confirm whether everything is working as it should. It looks fine to me, but you'll know your guys and the contract just completed a lot better than I.

from mekhq.

Tzahr avatar Tzahr commented on September 4, 2024

I've realised what's happening. The system is actually functioning as intended, in that it is counting every kill.

The issue is multi-crew units and kill credit.
Because multi-crew units are composed of multiple personnel, they each get credited with the kill. So if a six-man squad of Battle Armor kills a single enemy Mech... the unit has six kills, not one. Because each member of the squad will get kill credit.

It's why this is affecting Battle Armor and Dropships - i.e. units with large crews. If my Overlord, with 11 crew, gets four kills, AutoAward will credit it with a total of 44 kills. Four kills for every one of its eleven crew.

So it is assigning lance kills correctly - it's just multiplying the kills.

from mekhq.

repligator avatar repligator commented on September 4, 2024

I've been running a Field Gun only MHQ campaign, and Tzahrs conclusion matches what I've seen. My entire company got maybe 3 kills the entire mission, but they were showered in kill awards on the conclusion, because some of the Field Guns have 20+ soldiers in them.

from mekhq.

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