Comments (4)
Yeah, we have a solution in mind, but it won't be in 50.0
from mekhq.
I believe this is fixed by: #4727
Can you load this Action (it works just like a nightly), advance one day, conclude the contract and then confirm whether everything is working as it should. It looks fine to me, but you'll know your guys and the contract just completed a lot better than I.
from mekhq.
I've realised what's happening. The system is actually functioning as intended, in that it is counting every kill.
The issue is multi-crew units and kill credit.
Because multi-crew units are composed of multiple personnel, they each get credited with the kill. So if a six-man squad of Battle Armor kills a single enemy Mech... the unit has six kills, not one. Because each member of the squad will get kill credit.
It's why this is affecting Battle Armor and Dropships - i.e. units with large crews. If my Overlord, with 11 crew, gets four kills, AutoAward will credit it with a total of 44 kills. Four kills for every one of its eleven crew.
So it is assigning lance kills correctly - it's just multiplying the kills.
from mekhq.
I've been running a Field Gun only MHQ campaign, and Tzahrs conclusion matches what I've seen. My entire company got maybe 3 kills the entire mission, but they were showered in kill awards on the conclusion, because some of the Field Guns have 20+ soldiers in them.
from mekhq.
Related Issues (20)
- [0.50.0-SNAPSHOT] Stratcon - Unable to deploy multiple lances to attack facility discovered by scouting an adjacent hex
- [0.50.0] Save files not loading on fresh campaign HOT 14
- RFE: allow refits of different weights (unsure if this is better here or in MML)
- RFE; Admin and Reinforcements, conversation archived for @Illiani
- 50 Nightly - MM Games Loaded from MHQ duplicate units in MM & Closing MM causes NPE. HOT 3
- RFE: Add ability to override TO&E 'Formation Type' at all levels HOT 1
- MekHQ-0.50.0-SNAPSHOT-CI1597: Name mismatch when generating prisoner backgrounds HOT 1
- RFE: Link the chance of the 'Low Ammunition' and 'Poor Repair' scenario modifiers to opponent force type and opponent morale on contract HOT 1
- MekHQ-0.50.0-SNAPSHOT: Commander loading failure with existing save - error message mentions academies HOT 1
- [0.50.0 Nightly CI #1598] Rapid unplanned disassembly of entire force when loading save files created in #1598 HOT 7
- NPE When trying to re-enroll a dropout who was forced to take the entry exam a second time(?) and failed. HOT 1
- POW award is being issued once per month instead of once per internment HOT 1
- ASF Lance counts as a lance that must be prevented from escaping on a ground 'escape' style mission.
- Award dimensions not scaling at 87px square
- [0.50.0 Nightly CI #1599] NPE upon loading a save
- RFE: Allow user to set skill level when GM adding minimum complement to units in the hangar HOT 2
- RFE: Add ability to add multiple pregnancy to personnel with GM tools.
- On nightly, new campaign lost all non-mothballed mechs and vehicles despite them being there at campaign start. No saves retained any non-mothballed units. HOT 4
- [0.50.0 Nightly CI #1600]: NPE when launching scenario after OpFor changed in a contract. HOT 2
- [0.50.0 Nightly CI1600] unit.cache is duplicating unit designs
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from mekhq.