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A Boulder Dash clone, intended to be as close to the original as possible. Fork of https://bitbucket.org/czirkoszoltan/gdash

License: Other

Makefile 16.31% Shell 2.16% M4 4.08% CSS 0.56% C++ 76.22% C 0.39% GLSL 0.28%

gdash's Introduction

GDash

GDash is a Boulder Dash clone. The main goal of the project is to implement a clone which is as close to the original as possible.

The game runs under Windows, Linux and other Unix clones, and also on Mac. For compiling, you need the GTK+ dev files, SDL, SDL_Image and SDL_Mixer (with dev files). Read more about GDash in the Boulder Dash Forum.

GDash has a cave editor, supports sound, joystick and keyboard controls. It can use GTK+, SDL and OpenGL for drawing. The OpenGL engine can use shaders, which provide fullscreen graphical effects like TV screen emulation.

http://gdash.googlecode.com/files/gdashgame.png

License

The game is licensed under MIT license terms. See the COPYING file in the source tree.

Ports

GDash has an unofficial Pandora port.

gdash's People

Contributors

czirkoszoltan avatar meonwax avatar

Stargazers

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Watchers

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gdash's Issues

OpenGL does not work

Have an older self compiled version of GDash running on MacOS X 10.9.5 with fully working OpenGL and super smooth scrolling. Tried the MacPorts version of GDash on MacOS X 10.12 - OpenGL is selectable but only shows garbage...

Game misses keypresses

As I mentioned, the game misses keypresses. It does not matter if it is in the main menu or during gameplay - you sometimes need to press keys multiple times to move the character or perform any action.

As I am a developer, I confirmed that the game properly receives all key-related events, it simply does not propagate this information further in some scenarios, i.e. when you press a key fast enough, a KEYUP event will come before any action is processed by the engine. The processing is done in timer_event method in idle time, i.e. when the game does not process events.

build requires aclocal-1.15

symlinking aclocal acolocal-1.15 and
symlinking automake automake-1.15 allows game to build on modern system

maybe you can remove the hardcoded version requirement to 1.15?

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