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Thermal Goggles Post Processing StackV2 effect along with custom editorreplacement shaders and shadergraph on LWRP

C# 81.30% ShaderLab 18.70%
shaders hlsl shadergraph csharp unity

thermalvisionpostprocessingshader's Introduction

Thermal/Heat Vision Post Processing Shader

A post processing shader that made with Unity Shadergraph. Uses Custom Forward Renderer pipeline for Replacement Shaders.

Notes

  • This effect also support heat level changes, such as heating up and down by the time, Sample Gif shows a dead man loses his body temperature by the time.
  • This effect made on LWRP pipeline with a custom forward renderer.

How it works?

  • There are two layers as "Hot" and "Cold", replacement shaders replaces everything in the "Hot" layer with a luminance material and a black material for the "Cold" layer.
  • According to the brightness, post processing HLSL shader replaces brighter colors with "Red" and darker colors with "Blue". -Colors can be changed from PostProcessing Effect's custom editor inside at the PostProcessingVolume.

thermalvisionpostprocessingshader's People

Contributors

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thermalvisionpostprocessingshader's Issues

Setting Up ThermalVision PostProcessing

Hi I was trying to set up the same in a VR project I'm working on, I just imported the same and enabled it in the post processing. But how do I control which part is cold and warm?("Assigning layers doesn't work") Also how to use the ActivateGoggles script. Thanks in advance.
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