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View Code? Open in Web Editor NEW开源Web3D低代码平台,一条龙可视化搭建Web3D应用、编辑器、引擎,共建开放互助的Web3D生态
Home Page: https://meta3d-website.4everland.website/
License: MIT License
开源Web3D低代码平台,一条龙可视化搭建Web3D应用、编辑器、引擎,共建开放互助的Web3D生态
Home Page: https://meta3d-website.4everland.website/
License: MIT License
描述错误
扩展市场/贡献市场->点击图标,出现两个分页
再现
再现行为的步骤:
1.进入扩展市场或者贡献市场
2.点击某个协议的图标
3.进入的三级页面有两个分页
预期行为
进入的三级页面应该只有一个分页
屏幕截图
如果适用,添加屏幕截图以帮助解释您的问题。
其他上下文
在此处添加有关该问题的任何其他上下文。
UI:
右上角加个“×”号
TODO update editor, engine:
** TODO support all MeshPhysicalMaterial properties in PbrMaterial
** TODO enable shadow map
** TODO enable scene.background(color, map), environment(map)
e.g. webgl_loader_gltf.html
** TODO support more glb
e.g. LightsPunctualLamp.glb
//TODO remove InitJobUtils->set background
TODO Menu
Menu->Specific: set Array<Array<name:string, actionName:string>>
TODO SceneTree
separate header, body:
header = multiple Image Buttons
TODO Asset
separate header, body:
header = multiple Image Buttons
TODO Inspector
split to Inspector(as container) + multiple Component Inspectors(as member)
TODO Controller
abstract to Switch Button with configable two textures
TODO Message
TODO Model
//1.可以更好地编辑custom data
2.可以在平台上直接开发、修改和发布扩展、贡献和custom data(action、input、ui control)以及对应的协议
对于目的2:
在WebIDE中直接开发、修改和发布扩展、贡献和custom data(action、input、ui control),支持ts语法,提供代码提升(包括获得协议中定义的类型)、高亮等功能
优化协议的开发过程:只填一些模板的类型,以及package.json的必备信息(如name、version),即可直接发布(到npm?)
WebIDE支持Vim
TODO 直接开发three.js应用,完成一个完整的项目,实现核心功能
TODO 开发一套核心的编辑器,可组合成integrated editor
TODO 开发可选的小编辑器(如CSG),用来扩展编辑器
TODO 开发核心的引擎包
TODO 开发可选的引擎子package,用来扩展引擎
TODO 基于编辑器和引擎包,重新完成之前的项目
TODO 向用户交付 项目(local和host in platform)、一套编辑器(host in platform)
TODO 用户可组合小的编辑器,用来扩展编辑器
TODO 用户可切换引擎包
TODO 用户可组合引擎子Package,用来扩展引擎
● 使用Cypress+cucumber作为e2e来测试frontend
● 引擎加入 渲染测试
based on WebGPU(compute shader)
should implement in Wonder.js
** TODO support rect, directional multiple lights(MIS)
** TODO support env map
** TODO support bsdf
** TODO support DLSS, Denoise, NRC by Deep Learning
1M币=1人民币
通过付费购买、贡献(如发布贡献等:其被使用的越多,M币越多)、使用频率(如登录时长)来增加M币
免费用户(权限为基础)可通过使用M币来达到甚至超越权限为升级的用户的权益
M币可用来:
//TODO 加入M币交易模块,允许用户之间转让M币(私下或者公开进行微信转账,从而实现M币兑换人民币?)
TODO publish v2.0.0
https://w2solo.com/topics/3606
TODO 发布宣传文章:《1分钟搭建自定义的Web3D编辑器》、《1分钟搭建自定义的Web3D引擎》
《基于Meta3D开发一个数字孪生项目》
TODO 然后发布与下面类似的介绍特性的宣传文章
参考:
https://github.com/MrXujiang/h5-Dooring
https://www.zhihu.com/people/li-zong-bin-32/posts
https://segmentfault.com/a/1190000020410213#item-5
https://www.zhihu.com/column/c_1411440391594340352
朋友圈、QQ签名、知乎、博客园、csdn、开源**、掘金、https://w2solo.com/
更多详见:
https://www.duli.one/#
https://w2solo.com/topics/4257
https://mp.weixin.qq.com/s?__biz=MzU4NDE1MzIwNg==&mid=2247484554&idx=1&sn=fca85418968776386413c51062dcc2a1&chksm=fd9f6593cae8ec854a7e9d681a5a8006840a3e61bace1abf76f4b9a19444eff0ff6beebb0977&cur_album_id=3044710252514050050&scene=189#wechat_redirect
refer to
https://www.openkylin.top/news/3011-cn.html
** TODO 引擎
** TODO 编辑器
覆盖C端用户(Wonder的用户)
refer to:
Wonder
PlayCanvas
thingjs
TODO provide a defult editor to develop app
TODO editor add publish to cloud
TODO Meta3D support host published app from editor
TODO can import app to editor
TODO can import the editor which build app and app's event data
TODO add build app flow & guide
how user to build app in Meta3D?
1.prepare editor
** TODO add arcballCameraController inspector
TODO run test:
editor
publish
** TODO fix: game view handle no active camera when dispose camera in sceneTree, dispose basiccameraview, perspective component
** TODO add "add Component"
add select button
** TODO add Modal
publish, export should show Modal
Menu add "关于Meta3D":
show Modal
** TODO add Debug
有UI,有渲染结果
引入imgui-webgpu
○ 引擎
//// ■ 使用webgpu进行渲染(光线投射)
跟webgl一样,只绘制立方体(读取场景数据)
○ 编辑器
■ 加入imgui webgpu
■ 支持webgpu fbo作为edit/run view
refer to:
大模型在低代码平台中的应用
多人可使用同一个团队用户账号同时或异时登录,共享该账号的所有资产
也就是说,需要支持 协作开发 平台?
TODO check all TODOs and clear
Github: lanaguage remove Javascript
TODO 协议统一为MIT for Meta3D, Website
封装three相关的extension, contribute 加入License说明(说明是对three.js的封装)
TODO solve ci sometimes fail: Actions->Install error
TODO make ci pass in README
TODO github->codecov should contain platform/assemble-space
TODO author统一为Meta3D
TODO 更新logo for website, github org, production, loading
TODO loading, Publish->loading add Meta3D Logo
TODO 买域名
TODO 购买cloud,准备dev、pro两套环境
TODO 优化首次加载平台
compress js
TODO decrease file size
TODO action publish->meta3d.js use compress
TODO host platform, website to cloudbase
TODO all use 域名
TODO update platform production
TODO show changelog
refer to:
https://airtable.com/marketplace
开放市场(扩展、贡献、包市场)和对应的装配(应用、包装配)
https://maimai.cn/article/detail?fid=1744301662&efid=zWvZy6zgFCQn0gIGeGluPA
TODO 平台首页:
加入引导链接,如 创建第一个引擎的文档链接等
加入反馈链接(discussion, issue, 加群)
引导用户star!
TODO 加入帮助中心
包括新手引导
refer to:
如何实现前端新手引导功能?
https://juejin.cn/post/6960493325061193735
第一次进入平台
/*
用户刚进来平台后有两个选项:
//要说明各自的简介,如:只需输入账号名即可完成注册!快来注册吧!
给出简介:
https://pic4.zhimg.com/80/v2-b79b57c19567a1ce65ccc4d287743e67_1440w.webp
引导用户快速注册
如:只需输入账号名即可完成注册!快来注册吧!
第一次登录
第一次进入Market
第一次进入发布的编辑器、发布的页面
第一次进入Ap Assemble
第一次进入Element Assemble
第一次进入Package Assemble
第一次发布编辑器
第一次发布页面
第一次使用Custom
用户可以实现自己的后端逻辑;
Meta3D提供Web3、Clound后端的Extension供用户选择;
refer to:
说透低代码-17|兼容性问题:如何有效发现兼容性问题?
说透低代码-18|兼容性问题:如何有效解决兼容性问题?
https://time.geekbang.org/column/article/564236 -> 评论
TODO 加入数据adapter层?
answer: no, can still update in database by:
1.use old default/meta/ code to get their data(all extensions,contributes,packages,... data)
2.use new default/meta/ code to write them to a new binary!
Hi yyc:
Old fans from wonder 2017.... Have you considered RUST?
The most interesting thing I've read recently is that there is a WebGPU Rust project where you can use that API for desktop development, not tied to a browser.
TODO 在扩展市场、贡献市场、包市场 中选择扩展、贡献、包前、 以及 装配前,先检查是否登录,如果没登录则跳转到登录页面
TODO user add email
模型上传后,点击旋转的+-按钮,旋转轴不正确
Originally posted by @l1305599284 in #43 (comment)
● 平台加入e2e测试(用户可以上传测试用例到平台,然后在平台中跑e2e测试来测试发布的扩展/贡献/App)
use cypress?
https://wanago.io/2019/12/30/javascript-testing-introduction-end-to-end-testing-cypress/
扩展包、应用增加e2e测试
e.g. 引擎扩展包增加渲染测试
● 加入测试空间
对扩展包、发布的应用进行e2e测试
○ 渲染测试
■ 对编辑器扩展包进行渲染测试
Puppeteer
webgl1 render
提供正确图片?
提供测试代码?
如何更新渲染测试(将失败的渲染测试更新,更新正确图片为实际图片)?
TODO use ImGui.ShowMetricsWindow() to show debug
description
run the editor is slow
reason
now even run the simplest editor(Scene View + Game View), GPU will take 8ms in each frame. the imgui cost GPU
solution
1.reduce ui size
e.g. reduce window size which are overlay by upper ui controls
but this lead only a litter increase fps
2.optimize imgui
refer to:
Performance improvement suggestion
https://community.intel.com/t5/Intel-oneAPI-Data-Parallel-C/Optimizing-Performance-and-Memory-Usage-in-ImGui-based/td-p/1464228
Could ImGUI Be the Future of GUIs?
TODO optimize Scene/Game View?
3.imgui use webgpu backend
/*
4..use UIElements
refer to:
https://blog.csdn.net/u010019717/article/details/102540067
https://www.slideshare.net/unity3d/built-for-performance-the-uielements-renderer-unite-copenhagen-2019
*/
1.可以更好地编辑custom data
//2.可以发布custom data到贡献市场
对于目的1:
在代码编辑器中编辑custom data,支持ts语法,提供代码提示(包括获得editor whole协议、选择的action等贡献的协议 中定义的类型)、高亮、自动补全等功能
file str应该跟原生的input/action的Main.ts文件一样,这样可方便用户要发布时可直接将其拷贝到本地
/*
对于目的2:
增加对协议的编辑和发布
增加发布到贡献市场
*/
refer to:
https://juejin.cn/post/7121512390159499278#heading-10
https://juejin.cn/post/7146457023415058468
https://theia-ide.org/
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Some thing interesting about visualization, use data art
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