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remote-logging-unity's Introduction

remote-logging-unity

Basic starting point for remote logging in Unity. Abstract logger can be extended to support new services. Supports external config files for logger settings.

Current implementations:

Overview

To implement a new logger inherit from LogInterceptionBase (See FileLogger/LogglyLogger for examples) and override protected abstract void Log(LogItem msg);. The base class handles configuration loading, ready state and log queue. You might also want to create a new Settings format for your new logger.

Improvements

  • Add support for JSON formatted log messages, so we can send more detailed information to log services.
  • Generic settings format so we don't need a new one for each logger

Usage

To include in a Unity project, in the package manager select 'Add package from git URL' and enter https://github.com/metervara/remote-logging-unity.git#release

Or manually add the following to your manifest.json file, under dependencies:

"metervara.logging": "https://github.com/metervara/remote-logging-unity.git#release"

Development

To deploy the package subtree as a package run the following command:

make deploy

remote-logging-unity's People

Contributors

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Watchers

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