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Automatically exported from code.google.com/p/breaking-out
Should break up the collectables into classes.
Original issue reported on code.google.com by [email protected]
on 25 Apr 2012 at 11:49
Add a terminal velocity to the player character.
Original issue reported on code.google.com by [email protected]
on 25 Apr 2012 at 11:29
Simple recovery is to reset the lives in scene construction for main menu.
Original issue reported on code.google.com by [email protected]
on 16 Apr 2012 at 8:29
What steps will reproduce the problem?
1. Climb a ladder to the top and hold up.
or
1. Climb a ladder flush with the ground and hold down.
What is the expected output? What do you see instead?
Dismounting the ladder. Gets stuck on the ladder.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 12 Apr 2012 at 3:22
When colliding with an iDrone while ConnectionsToGround>0 results in an
infinite fall. Need to investigate why connections is not being reset properly.
Original issue reported on code.google.com by [email protected]
on 11 Apr 2012 at 8:17
Music mute falls through when the next audio is loaded.
Original issue reported on code.google.com by [email protected]
on 3 May 2012 at 6:36
To date this is a non reproducible bug, but it has manifested twice.
An exact description is tricky, however, in both instances the enemies of the
level stopped moving in the defined paths and "wiggled" back and forth swapping
animations.
Issue likely in turn code.
Original issue reported on code.google.com by [email protected]
on 12 Apr 2012 at 10:29
Game occasionally crashes when transitioning to level 2.
Original issue reported on code.google.com by [email protected]
on 16 Apr 2012 at 7:33
Freeze player input so the player doesn't move unnecessarily.
Original issue reported on code.google.com by [email protected]
on 25 Apr 2012 at 11:32
What steps will reproduce the problem?
1. Climb a ladder.
2. Attempt to jump while halfway off of it.
3. Maybe you'll super jump (it's semi random).
What is the expected output? What do you see instead?
Not a super jump.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 12 Apr 2012 at 3:20
What steps will reproduce the problem?
1. Jump on ladder.
2. Begin climb while pressing down.
What is the expected output? What do you see instead?
Not falling through a pass through platform.
Falling through a pass through platform.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 18 Apr 2012 at 9:02
Add a feedback system for the gear and spring.
Original issue reported on code.google.com by [email protected]
on 25 Apr 2012 at 11:28
!!
Original issue reported on code.google.com by [email protected]
on 25 Apr 2012 at 11:51
What steps will reproduce the problem?
1. Beat the game.
What is the expected output? What do you see instead?
The game over screen. The first level.
Original issue reported on code.google.com by [email protected]
on 19 Apr 2012 at 4:22
This enhancement is for the sake of consistency.
Original issue reported on code.google.com by [email protected]
on 25 Apr 2012 at 11:30
Non reproducible, semi-random.
Original issue reported on code.google.com by [email protected]
on 16 Apr 2012 at 10:47
Need something more general for enemy creation.
Original issue reported on code.google.com by [email protected]
on 25 Apr 2012 at 11:48
What steps will reproduce the problem?
1. Climb down a ladder attached to a pass through platform.
2. Proceed to fall through.
Best solution seems to be to add a box for look ahead.
Original issue reported on code.google.com by [email protected]
on 15 Apr 2012 at 11:32
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